github ValveSoftware/steam-audio v2.0-beta.18
v2.0-beta.18 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
pre-release4 years ago

Steam Audio SDK 2.0-beta.18

  • Extended Android support to include 64-bit ARM (armv8/arm64/aarch64), 32-bit Intel (x86), and 64-bit Intel (x64/x86_64/amd64) CPUs.
  • Added support for spatial blend in the binaural effect, which smoothly blends between fully-spatialized point source and unspatialized stereo input audio.
  • Added support for custom distance attenuation and air absorption curves, which affect both direct and indirect sound.
  • Enabled the number of volumetric occlusion samples to be specified separately for each source, and to be changed on the fly.
  • Improved quality of bilinear interpolation when using custom HRTFs from SOFA files.
  • Reduced unwanted volume boost in reflected sound when source and listener are both close to geometry.
  • Modified behavior of baked indirect sound to continue using previous impulse response if no baked data is available for the current source/listener position.
  • Reduced data size of baked indirect sound.
  • Improved performance of various operations.
  • Fixed popping artifact in baked reverb when the listener is at the exact same position as a probe.
  • Fixed bug where impulse responses were not properly updated in some cases when the source or listener position changed.
  • Fixed bug in Ambisonics rotation where rotations were not properly interpolated from one frame to the next.
  • Fixed crash when adding or removing instanced meshes while a simulation is running.
  • Fixed crash due to source directivity information not being initialized correctly.
  • Fixed crash when trying to initialize Radeon Rays on non-AMD GPUs.
  • Fixed crash when trying to initialize Radeon Rays or TrueAudio Next when multiple OpenCL drivers are installed (e.g., Intel for CPU and AMD for GPU).

Steam Audio Unity Plugin 2.0-beta.18

  • Updated to use Steam Audio SDK 2.0-beta.18.
  • Updated to be compatible with Steam Audio FMOD Studio Plugin 2.0-beta.18.
  • Extended Android support to include 64-bit ARM (armv8/arm64/aarch64) and 32-bit Intel (x86) CPUs.
  • Updated Steam Audio Spatializer effect to use the Audio Source's Spatial Blend parameter to drive the new spatial blend feature, which smoothly blends between fully-spatialized point source and unspatialized stereo input audio. In addition, Spatial Blend also affects distance attenuation (but not occlusion, indirect sound, etc.).
  • Enabled custom distance attenuation curves authored in an Audio Source component to affect direct and indirect sound rendered by the spatializer plugin.
  • Fixed unnecessary GC allocations when using Unity's built-in ray tracer.
  • Fixed build errors when using the IL2CPP backend.
  • Fixed bug where static geometry export included disabled GameObjects.
  • Fixed bug where indirect sound was incorrect if the Audio Listener was scaled. The new behavior allows the Audio Listener to be uniformly scaled (non-uniform scales are currently not supported).
  • Fixed bug where scaling an Audio Source playing an Ambisonic audio clip would result in volume changes.
  • Fixed bug where source and listener transforms were not applied correctly when decoding Ambisonic audio clips.
  • Fixed bug where playing an Ambisonic audio clip with the output format set to 5.1/7.1 would result in crackling.
  • Fixed bug where spatializing an Audio Source at the same position as the Audio Listener would result in silence.
  • Fixed bug where spatialized Audio Sources were occasionally initialized incorrectly, causing all audio output to be silent.
  • Fixed bug where the first few frames of a spatialized Audio Source with a Steam Audio Source attached would play with incorrect occlusion settings.
  • Fixed bug where occlusion settings were not properly updated when a GameObject containing the Steam Audio Source was enabled and/or disabled.
  • Fixed crash when trying to initialize Radeon Rays on non-AMD GPUs.
  • Fixed crash when trying to initialize Radeon Rays or TrueAudio Next when multiple OpenCL drivers are installed (e.g., Intel for CPU and AMD for GPU).

Steam Audio FMOD Studio Plugin 2.0-beta.18

  • Updated to use Steam Audio SDK 2.0-beta.18.
  • Extended Android support to include 64-bit ARM (armv8/arm64/aarch64) and 32-bit Intel (x86) CPUs.
  • Fixed bug with FMOD Studio + Unity integration where switching scenes or reloading scenes at runtime would result in silence.

Contributor List for Steam Audio 2.0-beta.18

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