github ValveSoftware/steam-audio v2.0-beta.15
v2.0-beta.15 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
pre-release5 years ago

Steam Audio SDK 2.0-beta.15

  • Added multi-threading support for baking and real-time simulation of occlusion, reverb, and reflections. Multiple CPU cores can be used for real-time simulation and baking with the default ray tracer and Intel Embree.
  • Added support for GPU-accelerated baking using AMD Radeon Rays, which works on any modern AMD, NVIDIA, or other GPU. On PC platforms, using Radeon Rays for baking can result in over 100x speed-ups over the default ray tracer.
  • Fixed an issue where indirect sound would sometimes exhibit significant update lag when using TrueAudio Next for convolution.
  • Fixed a potential crash when using Embree for ray tracing.

Steam Audio Unity Plugin 2.0-beta.15

  • Updated to use Steam Audio SDK 2.0-beta.15.
  • Added multi-threading support for the default ray tracer and Embree.
  • Added Radeon Rays support.
  • Fixed an issue where changing source or listener positions or orientations in the Scene tab would not correctly update the rendered audio when in Play mode. (This fix requires Unity 2018.2 or later.)

Steam Audio FMOD Studio Plugin remains at version 2.0-beta.13.

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