github ValveSoftware/steam-audio v2.0-beta.11
v2.0-beta.11 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
pre-release6 years ago

This is the 2.0-beta.11 release of the Steam Audio SDK. Changes from the previous release include:

  • (Unity) Fixed a bug where all audio stops playing when Unity applies a distance attenuation value of 0 to an Audio Source with Spatial Blend set to 3D.
  • (Unity) Fixed a bug where convolution reverb tails do not properly play when using the Steam Audio Mixer Return or Steam Audio Reverb effects. This issue persists when not using the Mixer Return, and is a known limitation of the Unity native audio engine.
  • (Unity) Fixed CPU usage spike that occurs in some cases when using the Steam Audio Source component.
  • (C API, Unity) Significantly reduced the size of the Steam Audio dynamic libraries.
  • (C API, Unity) Various updates to documentation to clarify the use of transmission coefficients, provide standard acoustic material properties, and highlight unsupported options when creating probes.
  • (C API) Fixed a bug where Ambisonics audio buffers were not decoded and spatialized correctly when encoded using an external encoder.
  • (C API) Updated the Steam Audio API header file to support wrapper generation using SWIG.

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