github ValveSoftware/steam-audio v2.0-beta.10
v2.0-beta.10 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
pre-release7 years ago

This is 2.0-beta.10 release of Steam Audio SDK. Changes from the previous release include:

  • (C API, Unreal Engine, Unity) Changed probe batch finalization to handle large numbers of probes.
  • (C API, Unreal Engine, Unity) Fixed secondary ray generation bug that was causing significant energy loss.
  • (C API, Unreal Engine, Unity) Normalized data interpolation to smooth rendering of baked data.
  • (C API, Unreal Engine, Unity) Fixed ray leakage in indirect simulation.
  • (C API) Changed custom ray tracer closest hit callback to return the hit point's material, rather than a material index.
  • (Unreal Engine) Android support for spatialization and occlusion.
  • (Unreal Engine) Added editor mode for easy access to Steam Audio functionality.
  • (Unreal Engine) Added buttons to add/remove Phonon Geometry components to all static mesh actors.
  • (Unreal Engine) Added button to export the scene to .obj for debugging.
  • (Unreal Engine) Removed Phonon Scene actor in favor of export to file.
  • (Unreal Engine) Probe generation and baking writes data to disk, to avoid slow loading and saving of map files.
  • (Unreal Engine) Fixed incorrect material indices on scene export.
  • (Unreal Engine) Added display of # of triangles in the Phonon scene.
  • (Unreal Engine) Improved display of data sizes.
  • (Unity) Fixed bug where using a Steam Audio Mixer Return effect caused acoustic geometry to persist across scene changes, resulting in incorrect indirect sound.

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