github ValveSoftware/openvr v1.0.7

latest releases: v2.5.1, v2.2.3, v2.0.10...
7 years ago

OpenVR SDK 1.0.7:
General:

  • Updated structure packing to be more consistent across platforms.
  • New property (Prop_SecondsFromPhotonsToVblank_Float) to support rolling illumination displays.
  • New property (Prop_ResourceRoot_String). When present identifies the properly named driver subdir to be used for sourcing resources.
  • New properties which are automatically set based on components a given driver implements.
    • Prop_HasDisplayComponent_Bool
    • Prop_HasControllerComponent_Bool
    • Prop_HasCameraComponent_Bool
    • Prop_HasDriverDirectModeComponent_Bool
    • Prop_HasVirtualDisplayComponent_Bool

IVROverlay:

  • Added SetOverlayName method.
  • Added SetOverlayRenderModel method. Sets render model to draw behind this overlay and the vertex color to use, pass null for pColor to match the overlays vertex color. The model is scaled by the same amount as the overlay, with a default of 1m.
  • Added GetOverlayRenderModel accessor.
  • Added SetOverlayTransformOverlayRelative method. Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility.
  • Added GetOverlayTransformOverlayRelative accessor.

IVRServerDriverHost:

  • Added GetRawTrackedDevicePoses. Provides access to device poses for drivers. Poses are in their "raw" tracking space which is uniquely defined by each driver providing poses for its devices. It is up to clients of this function to correlate poses across different drivers. Poses are indexed by their device id, and their associated driver and other properties can be looked up via IVRProperties.

IVRVirtualDisplay:

  • New interface drivers can implement to redirect display output.
  • Added new device type (TrackedDeviceClass_DisplayRedirect) for accessories which redirect display output.

[git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 3936268]

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