github ValveSoftware/openvr 0.9.3
SDK Update 0.9.3

latest releases: v2.5.1, v2.2.3, v2.0.10...
8 years ago

General:

  • Added accessors for all public OpenVR interfaces. These eliminate the need to call VR_GetGenericInterface and then cache a pointer to the result. The functions are:
    • vr::IVRSystem *VRSystem()
    • vr:: IVRChaperone*VRChaperone ()
    • vr:: IVRCompositor*VRCompositor ()
    • vr:: IVROverlay*VROverlay ()
    • vr::IVRRenderModels *VRRenderModels()
    • vr:: IVRControlPanel*VRControlPanel()
  • Added VREvent_Quit to tell applications when they should exit. Applications that don�t exit will be killed after five seconds.
  • Added VREvent_ProcessQuit to tell applications when another OpenVR process has exited.

C API:

  • Added missing "VR_" prefixes.
  • Added missing global entry points (VR_Init, VR_Shutdown, etc.).

IVRSystem:

  • Added GetSortedTrackedDeviceIndicesOfClass helper function. Useful for determining left vs right controller, etc.
  • Added properties to get battery and changing state for controllers. These are currently returning dummy values in the Lighthouse driver.
    • Prop_DeviceIsWireless_Bool
    • Prop_DeviceIsCharging_Bool
    • Prop_DeviceBatteryPercentage_Float
    • Prop_StatusDisplayTransform_Matrix34

IVRNotifications:

  • Experimental version of Notifications is now in the SDK. There WILL be a breaking change to this API in a future SDK.
  • Notifications API will enable creating Notification Sources that send alerts to users while they are in a VR experience.

IVRControlPanel:

  • Added QuitProcess(), which tells another OpenVR process to quit. Pass in 0 to tell all OpenVR processes to quit. In the all case,

IVRCompositor:

  • Compositor_FrameTiming now additionally reports the following values:
    • m_flFrameIntervalMs
    • m_flSceneRenderCpuMs
    • m_flSceneRenderGpuMs
    • m_flCompositorRenderCpuMs
    • m_flCompositorRenderGpuMs
    • m_flPresentCallCpuMs
    • m_flRunningStartMs
  • Removed IVRCompositor::SetGraphicsDevice. Applications pass in the type of a texture with each Submit call instead.
  • Submit's TextureBounds no longer need to be vertically flipped for OpenGL textures.

IVROverlay:

  • Renamed the �system overlay� to the Dashboard. Added CreateDashboardOverlay() to allow applications to create overlays that are intended to appear in the dashboard.
  • Removed Set/GetOverlayVisibility. This used to be used to set an overlay as a system overlay.
  • Added Set/GetOverlayColor. The overlay color (including alpha) is multiplied by the overlay�s output texture value.
  • Applications that use IVROverlay no longer need to call IVRCompositor::SetGraphicsDevice(), but SetOverlayTexture takes a graphics API to identify what kind of texture is being passed in.
  • SetOverlayTexture now takes a texture type. SetOverlayTextureBounds still needs to be flipped vertically for OpenGL textures.

IVRChaperone:
*Added ReloadInfo() for forcing reload of bounds data from .vrchap. This is automatically handled by VRMonitor and the Compositor system when the config file is modified.

[git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 2865502]

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