What's Changed
- GH-215 Initially set function arguments to default values by @Naros in #216
- GH-204 Spawn override function at center of view by @Naros in #220
- GH-207 Change orchestration view based on active root scene node by @Naros in #219
- GH-227 Correctly encode Godot vararg built-in functions by @Naros in #228
- GH-222 Allow some constant/singleton names be searchable by @Naros in #229
- GH-230 Reconstruct existing node on sync request by @Naros in #231
- GH-232 Remove superfluous warnings saving callable/signal types by @Naros in #233
- GH-217 Add signal connection indicator for user-defined functions by @Naros in #218
- GH-240 Standardize Method return value check by @Naros in #241
- GH-237 Render GlobalScope and class-scope bitfields uniformly by @Naros in #243
- GH-239 Provide
ExtensionDB::is_class_enum_bitfield
look-up by @Naros in #244 - GH-245 Force
ExtensionDB
generator to use LF line endings by @Naros in #246 - Add android build pipeline by @Naros in #257
- Fix build warnings by @Naros in #258
- GH-268 Do not serialize OScriptNode flags by @Naros in #270
- GH-253 Include registered autoloads in all actions menu by @Naros in #271
- GH-266 Correctly resolve property class actions by @Naros in #267
- GH-265 Support Object
new()
andfree()
nodes by @Naros in #269 - GH-238 Rework/Improve Bitfield pin value rendering by @Naros in #251
- GH-254 Fix emitting non-Orchestrator based signals by @Naros in #256
- GH-273 Force
PrintStringUI
to ignore mouse events by @Naros in #275 - GH-248 Construct
Callable
with correct target reference by @Naros in #274 - GH-205 Dim wires when using
highlight_selected_connections
by @Naros in #276 - GH-206 Correctly generates action items for instantiated scenes by @Naros in #278
Full Changelog: v2.0.stable...v2.1.dev1