github UnknownShadow200/ClassiCube 1.2.5
Release 1.2.5

latest releases: 1.3.1, 1.3.0, 1.2.9...
3 years ago

All:

  • Improved: Don't constantly redraw FPS when hidden
  • Fixed: If you can't delete Air, don't let you place blocks in Air (Thanks Fam0r)
  • Fixed: Crash when there are entries with many leading spaces in options.txt
  • Fixed: Crash while trying to generate a new map when in third person mode
  • Added: Hold model (Thanks VenkSociety)
  • Fixed: Don't crash if custom login service server returns incorrect JSON
  • Improved: Don't fallback to XOR if can't securely encrypt data
  • Fixed: If you were standing above map, and borders height was > map height, you would pick air blocks in the inside of the map borders instead of the outside

Webclient

  • Fixed: Backspace not working on ios safari
  • Fixed: Can't copy/paste on Safari macOS
  • Improved: Prevent Ctrl+W closing game in multiplayer
  • Improved: Prevent closing game in singleplayer if map wasn't saved in last 5 seconds
  • Improved: Support mouse extra button 1/2 presses

Windows:

  • Fixed: Logger_Abort missing backtrace on x86 when compiled with MSVC
  • Improved: Now technically runs on Windows 95
  • Fixed: (Direct3D9) Don't crash if no video memory when initially trying to create device

Mac:

  • Fixed: encrypting/decrypting password always erroring
  • Fixed: Crashing on macOS 10.4
  • Fixed: Not compiling with macOS SDK < 10.5
  • Improved: Port Cocoa backend to Objective C
  • Fixed: dockbar/menubar quit not working on 64 bit client
  • Fixed: Cocoa backend not compiling on 32 bit
  • Fixed: Cocoa backend not working properly on macOS 10.4
  • Fixed: 64 bit client gradually leaking memory overtime

Linux:

  • Fixed: Don't crash immediately if glXQueryVersion fails

Mobile

  • Fixed: Clicking onscreen delete button still placing a block
  • Added: More button for chat, which toggles whether ext/alt input menu shows

Android:

  • Fixed: Showing dialogs not blocking game thread (Fixes crash dialog not showing)
  • Improved: Include commit SHA when compiling with buildbot
  • Improved: Enable -funwind-tables when compiling (So crashlogs show backtrace)
  • Improved: Use device theme for dialogs
  • Improved: Supports all the way back to Android 2.3 now
  • Improved: Use device UUID for key so passwords are remembered
  • Fixed: If you quit and then go back to game, arms are 1 pixel thinner
  • Fixed: Avoid immediately crashing if glCreateShader fails
  • Fixed: I you hold finger to start deleting blocks, then switch to another app, then release finger in that app, then return to the game, you are stuck deleting blocks
  • Fixed: A particular device would get stuck punching blocks (partially)

Other:

  • Improved: Support session caching on BSDs and Solaris

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