github Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled v0.1.0-preview.1

latest releases: v0.3.1-preview.2, v0.3.1-preview.1, v0.3.0...
pre-releaseone month ago

Downloads

  • Windows: yfm-redecomp-v0.1.0-preview.1-windows.zip
  • Linux: yfm-redecomp-v0.1.0-preview.1-linux.tar.gz
  • Optional, Forbidden Memories HD (Unchiga, X@nder), for both systems: yfm-redecomp-hd-mod-v0.1.0-preview.1.zip (110 MB). Extract it into the game folder (next to memories-pc / memories-pc.exe) so that mods/assets-hd sits beside the other mods. Turn it, or any of its parts, on or off in the Mods window. Looks best at View > Internal 4x with HD text on.

On first start, choose your own USA (SLUS-01411) .bin disc image; no game data is included. This is a preview and has not been tested on real Windows yet.

What's Changed

  • pc: build and run the native port on Windows (llvm-mingw, i686) by @MaChInEgUn3 in #1
  • pc: texture dump, disc provenance and image extraction (from #2, rebased, review fixes) by @MaChInEgUn3 in #3
  • pc: texture packs by disc origin, and an internal resolution (software) by @MaChInEgUn3 in #4
  • pc: the internal resolution drawn by OpenGL (2x and 4x playable) by @MaChInEgUn3 in #5
  • pc: extract every screen's images by replaying its loader; a pack holds each palette's reading by @MaChInEgUn3 in #6
  • More cards: mods can add cards past 722 by @Unchiga in #7
  • PC: crash monitor, so every crash and freeze leaves a report by @Unchiga in #8
  • Group Video settings and fix widescreen internal resolution by @Unchiga in #9
  • Expand controller compatibility and validate Controls on Linux and Windows by @Unchiga in #10
  • Add cheat to unlock all Free Duel CPU duelists by @Unchiga in #11
  • Lower default automatic menu size by one step by @Unchiga in #12
  • Expand mod manager, gameplay API, and persistent mod identities by @Unchiga in #13
  • Add an Open mods folder button to the Mods window by @Unchiga in #14
  • notes: the image remaster attempt and its problems; MEMORIES_MODE_AT by @MaChInEgUn3 in #15
  • pc: opt-in cooperative clock (MEMORIES_CLOCK=cooperative), no interrupt by @MaChInEgUn3 in #16
  • pc: clock traces from the tick through Log_Signal; cooperative pacing after the present by @Unchiga in #17
  • pc: back to the title after the credits (on by default, Game menu) by @MaChInEgUn3 in #18
  • pc: MEMORIES_AI_TRACE, does the AI's thinking time change its decisions? by @MaChInEgUn3 in #19
  • Mod system review: audio replacement mods, loader/texture-pack fixes, manifest warnings by @Unchiga in #20
  • Replace memory card saving with a save slot menu by @Unchiga in #21
  • Support larger named disc replacements with virtual extents by @Unchiga in #22
  • pc: Game > Back to title screen by @MaChInEgUn3 in #23
  • Fix Unicode and special-character paths across the native PC port by @Unchiga in #24
  • pc: Back to title screen goes in the Game menu by @MaChInEgUn3 in #25
  • pc: deck slots, keep up to ten decks and switch in one step by @MaChInEgUn3 in #26
  • pc: cooperative clock by default (MEMORIES_CLOCK=interrupt for the old one) by @MaChInEgUn3 in #27
  • Mods and saves: audit fixes, mod API 4 (function hooks), rule tables and translation by @Unchiga in #28
  • pc: CRT scanlines (Video > Effects), on the present pass by @MaChInEgUn3 in #30
  • pc: a present pass for the picture, first with colour (Video > Color) by @MaChInEgUn3 in #29
  • tests: skip the GL context check in the software controls test by @Unchiga in #31
  • Add configurable AI Hard Mode by @Unchiga in #33
  • pc: reduce flashes in the present pass (Video > Effects) by @MaChInEgUn3 in #32
  • pc: xBR pixel smoothing in the present pass (Video > Effects) by @MaChInEgUn3 in #34
  • pc: xBR pixel smoothing in the present pass (Video > Effects) by @Unchiga in #35
  • Mods window: scrollable, readable settings by @Unchiga in #37
  • pc: HD text in the OpenGL picture (Video > HD text) by @MaChInEgUn3 in #36
  • Add Free Duel Portraits HD mod by @Unchiga in #38
  • Free Duel Portraits HD: credit X@nder and Unchiga by @Unchiga in #39
  • HD text: set letters to the retail font's lines and weights by @Unchiga in #41
  • pc: widescreen in the OpenGL picture at 2x and up by @MaChInEgUn3 in #40
  • Fusion helper (View menu) by @Unchiga in #43
  • Debug > Jump to, borderless fullscreen, faster Library grid by @Unchiga in #42
  • HD card titles, Build Deck extraction fix, HD pack tools by @Unchiga in #44
  • HD pack in parts, Build Deck labels set in a font by @Unchiga in #45
  • Texture pack: stop the one-frame flash when HD images load by @Unchiga in #46
  • HD duel (arena, hand, FIELD box, life points) and anti-aliased pack pixels by @Unchiga in #47
  • pc: anti-aliasing for the OpenGL picture (Video > Anti-aliasing) by @MaChInEgUn3 in #48
  • pc: sharp bilinear filtering (Video > Filtering) by @MaChInEgUn3 in #50
  • pc: xBR on the textures at internal resolution 2x and up by @MaChInEgUn3 in #51
  • pc: HD numbers and labels in the duel (Video > HD numbers and labels) by @MaChInEgUn3 in #52
  • pc: the opponent's name in place of COM (Video > Opponent's name for COM) by @MaChInEgUn3 in #53
  • pc: precise geometry for the OpenGL picture (Video > Precise geometry) by @MaChInEgUn3 in #49
  • pc: result screens' names right-aligned, in letters their font has by @MaChInEgUn3 in #54
  • Fusion helper: card names blank on Windows by @Unchiga in #55
  • Font glyphs from outlines, not embedded bitmaps by @Unchiga in #56
  • GL picture: sprites stop picking up their neighbours' pixels by @Unchiga in #57
  • License: MIT for the PC port, credit required by @Unchiga in #58
  • pc: game speed below 100% no longer freezes the clock by @Unchiga in #60
  • Bilinear: no line from the rest of VRAM at the window's edges by @MaChInEgUn3 in #59
  • HD pack tool: the card back fills its real size by @Unchiga in #62
  • HD pack: thumbnails stay HD over long duels and after state loads by @Unchiga in #61
  • Mirrored sprites: no stray column at 2x and up (duel cursor line) by @Unchiga in #63
  • tests: fix the texture pack test link (CI red on master) by @Unchiga in #66
  • Reduce flashes: no grey screen when a battle opens by @MaChInEgUn3 in #64
  • Game > Card drops: 1-99 cards per won duel, with results pages by @Unchiga in #65
  • Precise geometry: textures by default, positions as an experimental level by @MaChInEgUn3 in #67
  • Deck slots: open in a card shop's menu by @MaChInEgUn3 in #69
  • Widescreen: draw the picture's runs and each target's together (~400 → ~20 draws a frame) by @MaChInEgUn3 in #72
  • Precise geometry: follow each vertex by address, keep model seams closed by @MaChInEgUn3 in #71
  • Deck slots: DECK SLOTS in the card shop's own menu, under BUILD DECK by @MaChInEgUn3 in #73
  • Windows: a second state load in a session no longer crashes by @MaChInEgUn3 in #75
  • Deck slots: an active deck kept with the save, picked as Build Deck opens by @MaChInEgUn3 in #76
  • Bundle Yamyi's interface mods with independent settings by @Unchiga in #79
  • mods: confirm before Circle leaves the mode-select wheel by @yamyi in #68
  • Add Card Name Color mod, tinting card names by drop rarity by @yamyi in #70
  • Add Drop Odds mod, naming the duelists who drop each Library card by @yamyi in #77
  • Fix Windows linkage for the Yamyi Mods regression test by @Unchiga in #80
  • Deck slots: F6 in Build Deck goes back to the deck list by @MaChInEgUn3 in #78
  • Fix HD field thumbnails after battle and card effects by @Unchiga in #82
  • Disable precise geometry and remove its Video menu option by @Unchiga in #83
  • Rename the game window to Yu-Gi-Oh Forbidden Memories Recompiled by @Unchiga in #84
  • Icon: the game's memory card icon for the window and the Windows executable by @MaChInEgUn3 in #85
  • tests: texture pack test writes its PNG through the project's fopen (Windows CI) by @MaChInEgUn3 in #87
  • Deck slots: F6 in the chest before a campaign duel goes to the deck list by @MaChInEgUn3 in #86
  • Widescreen: the software GPU stops drawing 1x targets the window never shows by @MaChInEgUn3 in #88
  • Add first-run ROM setup and Linux/Windows release packages by @Unchiga in #89
  • mods: hash only what the loader loads, not debug info (#81) by @Unchiga in #90

New Contributors

Full Changelog: https://github.com/Unchiga/Yu-Gi-Oh-Forbidden-Memories-Re-Decomp/commits/v0.1.0-preview.1

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