New
Live View Debugger
- Add live editing of properties. May be unstable with certain structs. Please report crashes with an Issue.
Keybinds
- The old lua mods that only registered a key bind (ObjectDumperMod, UHTCompatibleHeaderGeneratorMod, & CXXHeaderGeneratorMod) have been removed.
- If you have an old mod installed, it takes precedence over the new mod.
- The new mod will have all keybinds listed at the top of the file to make it easy to see which key binds are already in use.
- Added keybinds for the USMAP (CTRL + NUM_SIX), All Actor (CTRL + NUM_SEVEN) and Static Mesh (CTRL + NUM_EIGHT) dumpers.
Lua
- Add mod - LineTraceMod - Prints name of object in center of camera to console. Not enabled by default.
- Add mod - SplitScreenMod attempts to spawn additional player characters in splitscreen mode. Edit the main.lua script to change how the first controller functions. Not enabled by default.
- New ExecuteInGameThread function for improved compatibility with certain internal UE functions
Fixes
UHT Generation
- Praydog - Fixed certain possible crashes with UHT Generation
- Praydog - Fixed UHT Generation crashing on building stubs when Engine module dumping is enabled
- Allow Instanced specifier on Map properties where the value is a UObject base
- Add GetTypeHash inline function generation for structs used in Map properties
General
- Praydog - StaticConstructObject: Fix crash when Params.Class is nullptr
Known Issues
- Certain structs will cause crashes when live editing
- You must edit certain structs from the highest level rather than from the tree view (editing within the tree view is disabled currently).

