github TwilitRealm/dusk v1.0.1

2 hours ago

Release v1.0.1

We are genuinely moved and appreciative of the reception that Dusk has recieved in the last 24 hours.
The stories of people reliving their childhood, honoring their late friends, and enjoying the project are deeply moving for the team to read.
The YouTube trailer getting 220k views in 24 hours and media coverage from large and small creators brings us joy and validates the immense effort poured into the project.
This release brings many fixes for common issues that people have hit with the initial release. Cheers all!

What's new:

  • Added: Dusk data can now be accessed from the Files app on Android and iOS
    • Android: If you have trouble finding Dusk in your files app, try this Files app. Open the left nav and scroll to the bottom.
  • Added: "Open Data Folder" in Settings -> Interface
  • Added: Crash reporting (opt-in)
  • Added: Enable Game Mode on iOS
  • Added: Option to invert axes while aiming
  • Added: Actor spawning debug tool
  • Added: Easier first person with freecam
  • Added: Improved "no graphics backend" message
  • Added: Symlink support in texture_replacements
  • Fixed: Worked around an Adreno GPU driver bug with alpha discard (Ilia hair, foliage, etc. on Android)
  • Fixed: Android not copying initial pipeline cache
    • Delete pipeline_cache.db from data to get the full cache; eliminates pop-in issues
  • Fixed: Recording Mode disabling music until quit
  • Fixed: Keyboard binds not working
  • Fixed: Unicode characters in filepaths
  • Fixed: Freezing when minimizing the window
  • Fixed: Default controller mappings (Z/Back button binding, etc.)
  • Fixed: Gyro aiming and inverting view axes
  • Fixed: macOS 14 support (untested)
  • Fixed: Crashes when moving between monitors with different scaling
  • Fixed: Gyro sensitivity axis names were swapped

Thanks for the contributions from @Krutonium, @Project516, @Markos-Th09, and @juliosanz.

Full Changelog: v1.0.0...v1.0.1

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