github Try/OpenGothic v0.92
opengothic-v1.0.3756

pre-release6 hours ago
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Game

  • Reworked camera to look and feel like in original gothic (#894)
  • Rework Fight-AI, to be more similar to original gothic
  • Fight-AI now can utilize pathfinding to avoid walls
  • Fight-AI: improve magical and range attacks timings
  • Avoid issues with zero-length routines of npc's
  • Remove caveat for minimal perception timings
  • Reset monsters ai after time-skip
  • Physics: use npc bbox for trigger collisions, instead of centroid
  • Improve handling of 'fly-damage' (troll hit, wind-fist, etc)
  • Add earthquake-effect (camera shake) support
  • Update heuristics for processing 'far' npc's

General

  • Introduced asymetric collision model for npc collisions
  • Rework npc collisions and physics
  • Downscale preview image for faster saves (#917)
  • Implemented "SOUND"/"soundEnabled" ini-file option
  • Split tracking of down/up events for different mouse buttons
  • Improve finishing-move controls
  • Inventory: account for long text in some localizations
  • Improve interaction of camera against water-mesh

Graphics

  • Rework night ambience

Sound

  • Add .ogg files support (for sake of mods)
  • Remove outdated multiplier in ambient sound
  • Respect global sound volume settings for dialogs
  • Rework sound occlusion thru walls

Bugs

  • Fix T_HURT animation display
  • Avoid zero time-step with slowtime effects
  • Fix crash, if game started with -gi 1
  • Fix journal highlighting (#897)
  • Fix inconsistency of forward shaded materials with the rest
  • Fix depth range for items in inventory
  • Fix atomic-counter in CMAA (antialiasing)
  • Fix disappearing music after notr cinematic

Full Changelog: v0.88...v0.92

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