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Game
- Reworked camera to look and feel like in original gothic (#894)
- Rework Fight-AI, to be more similar to original gothic
- Fight-AI now can utilize pathfinding to avoid walls
- Fight-AI: improve magical and range attacks timings
- Avoid issues with zero-length routines of npc's
- Remove caveat for minimal perception timings
- Reset monsters ai after time-skip
- Physics: use npc bbox for trigger collisions, instead of centroid
- Improve handling of 'fly-damage' (troll hit, wind-fist, etc)
- Add earthquake-effect (camera shake) support
- Update heuristics for processing 'far' npc's
General
- Introduced asymetric collision model for npc collisions
- Rework npc collisions and physics
- Downscale preview image for faster saves (#917)
- Implemented "SOUND"/"soundEnabled" ini-file option
- Split tracking of down/up events for different mouse buttons
- Improve finishing-move controls
- Inventory: account for long text in some localizations
- Improve interaction of camera against water-mesh
Graphics
- Rework night ambience
Sound
- Add .ogg files support (for sake of mods)
- Remove outdated multiplier in ambient sound
- Respect global sound volume settings for dialogs
- Rework sound occlusion thru walls
Bugs
- Fix T_HURT animation display
- Avoid zero time-step with slowtime effects
- Fix crash, if game started with -gi 1
- Fix journal highlighting (#897)
- Fix inconsistency of forward shaded materials with the rest
- Fix depth range for items in inventory
- Fix atomic-counter in CMAA (antialiasing)
- Fix disappearing music after notr cinematic
Full Changelog: v0.88...v0.92



