github Try/OpenGothic opengothic-v1.0.2207

latest releases: v0.80, v0.79, v0.78...
pre-release12 months ago

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  • Game

    • Action focus is no longer available, if player is unconscious/dead
    • Improve camera inertia
    • AI now can use ladder for path-finding
    • Ice-block spell: auto close inventory, if player is unconscious
    • Fix ice-block stan duration
    • Fix sell-price, when selling more than one item (#429)
    • Disallow turning animation when action-key is held down. (#400)
    • Disallow underwater way-points in AI_Flee
    • Implement sneaking reactions
    • Rework damage calculation (#434)
    • Remove room check for SENSE_HEAR
    • Align spell-cast player controls to original game
  • General

    • Optimize save-game time
    • Added rechargeable spells support
    • Fix Greg's hat display
    • Biff dialogs: add orderId's for aiStopProcessInfo
    • Added fallback for invalid start point (#443)
    • Fix input problem when releasing one of two mapped keys (#441)
    • GothicStarter: add -devmode flag support
    • Add zCVobStair object type
    • Add gothic1 skill values (#423)
    • Added extra marvin commands (#398, #404, #471)
    • Change waypoint indexing to support G1
  • Graphics

    • Physical lighting support
    • Add irradiance support
    • RayTracing: use hint gl_RayFlagsCullNoOpaqueEXT, if bindless in not available
    • RayTracing: use proper opaque flags in TLAS
    • RayTracing: enable bindless textures in DX12
    • RayTracing: improve bindless for Vulkan
    • Added stochastic fog support
    • Optimize fog for low-quality setups
    • Rescale alpha, after a-test
    • Added blendOut for animations
    • Better support for large-coordinates
    • Water wave rendering
    • Togglable water reflections
    • Brightness/Contrast/Gamma settings
    • Optimize fog shading
    • Optimize meshlet packaging
  • MacOS

    • Automatic installation detection
    • Fix key input in save-game menu
    • Query max texture size on Metal
    • Cleanup and generalize work with MacOS coordinate system
    • Fix buffer alignment issue in Metal
    • Make Mac-Command keys actionable (#402)
  • Script-api

    • Align PERC_ASSESSPLAYER to vanilla
    • Add DAM_CRITICAL_MULTIPLIER, for Gothic 1
    • Implemented AI_LOOKAT (#397)
    • wld_insertnpc: allow empty waty-point names
  • Bugs:

    • Fix hnpc stashing at transform spells
    • Fix PfxController in oldworld.zen
    • Fix AI_UseItem
    • Fix issue, when using transform spell, that is last in inventory
    • Fix for G1 chests (#422)
    • Fix npc deduction in wld_playeffect
    • Prevent ranged damage from hitting twice (#424)
    • Avoid issue in Silvio quest with Npc_ExchangeRoutine
    • Avoid crash with Union.vdf
    • Avoid soft-lock in B_AssessQuietSound
    • npc_isdead : return false if npc is null (#457)
    • Adjust camera selection for G1 (#437)
    • mdl_applyoverlaymdstimed: do not apply overlay, if not compatible

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