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Game
- Improve path-finding algorithm, for AI
- Adjust combo-attacks and battle animations to vanilla
- Added specific controls, related to Gothic2 control scheme
- Fix sneaking with bow animation
- Added support for ladders (#325)
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General
- Fix camera stutters
- Fix behavior of -rt command line key
- Added marin 'set time' command
- Add support for hideFocus and discard noFrate options in *.ini file (#364)
- Allow to pick items and use bow, while sneaking
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Graphics
- Switch rendering engine to linear color space
- Optimize SSAO, with help of compute shaders
- Improve sky scattering
- Added ray-query shadows
- Migrate geometry rendering to GL_EXT_mesh_shader
- Added per-particle trails
- 32-bit depth buffer is now default
- Added support for soft-shadows
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Music
- Update OpenAL to 1.22.2
- Enable music on MacOS
- Fix loading of sound variations (known as sheep sounds problem)
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MacOS
- Improve full-screen mode on Mac
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Bugs
- Avoid false-locking of UI thread, while loading
- Fix crash in npc_getequippedrangedweapon
- Fix exception handler in TriggerScript
- Fix ai_printscreen execution order
- Fix issue, that caused invalid world-state restore in some mods