General
- Allow to draw weapons, while in dialog with npc
- Added "its too far message" message for interactive objects
- Mouse move/rotation speed adjusted to match original game
- Added box-shaped combat focus
- Added 'drop-item' action in inventory
- Weapon will be dropped on the ground after npc defeat
- Finalized support for climb-up physics
- Added pick-item animation
- Allow to draw weapons, while in dialog with npc
Graphics
- Fog color now calculated based on sky color
- Skeletal animation was optimized
- Fog color now calculated based on sky color
Script-api
- Added wld_stopeffect
- Added ai_gotoitem
- Added wld_detectitem
- Changed AI_UseMob behavior in case when MOBSI object is too far from npc
- Added special effects: screenblend.scx, morph.fov
- Added PLAYER_PERC_ASSESSMAGIC callback support
- Added wld_stopeffect
Bugfixes
- Duplicates are no longer allought in control settings
- Added workaround for script issue in B_StopMagicFreeze
- AI_Atack command will be skipped now, if npc has no active weapon
- Fixed display of double-sided decals
- Key '0' can be assigned to spell or rune now
- Allow closing inventory by any configured key (#95)
- Fix physic issue related to underwater caves
- Fixed multiple issues related to keyboard control in inventory menu (#110) (#111)
- Duplicates are no longer allought in control settings