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General
Game virtual objects(zCVOB) are now represented as tree-like hirarchy- this change affects many of hidden doors/buttons to make them work properly
Added door-key validation
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Triggers
Trigger state now saved in save-game slots
Many small improvements in triggers behavior
Affected content:
* Teleport in Jarkhendar valley now working
* Irdorath movable-bridge, key-master traps, final door now working -
Graphics
Added zCVobLight support
Added texture per-frame animation
Added texture texcoord animation
Now game can be build with Directx12 support(MSVC only) -
New script-api
Added wld_spawnnpcrange function- all summoning spells are now working
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Fixed bugs
Fixed crash in sound mixer
Npc cannot detect himself as nearest enemy anymore
Fixed dual screen issue on Linux
Fixed paths Gothic2Notr.sh (Linux related) -
Note
With current trigger system update, game can be completed without any cheats.