-
General
Added target validation for spells:- Destroy undead now deals damage only to undead
- Destroy eveil now deals damage only to 'evil'
Added sneaking game-play mechanic
Add support for Hp and Mana regeneration
Added api-function wld_playeffect -
Physics
Added physical model for interactive objects -
Graphics
Added frustrum culling support
Improve script-driven camera
Added background particles
Add support for CHUNK_EVENT_PFX, CHUNK_EVENT_PFX_STOP tags (dragon fire effect support)
Added basic support for climp-up animation(now it's possible to get into the castle without cheats) -
Linux(WIP)
Added fullscreen support
Added sound support -
Fixed bugs
Fixed swiming animations for monsters
Fixed animation transition from walk to swim
Fixed crash as save-game
Npc perception are now reset to initial at state-change
Player cannot start dialog anymore, when jumping, or falling, or swimming -
Special thanks for contribution:
@ErrorFlexXx
@d10sfan
@MordragT