github Trixarian/NetherSX2-classic 2.1
NetherSX2 Classic v2.1

12 hours ago

This release should correct any performance loss and visual regressions found with the NetherSX2 2.0 release while coming with a nice performance boost and several bug fixes on top of that

A huge thank you to Retro Handheld Guides, Alexwpi Game, reddit and the bug testers for pointing out these issues

Virus Total Report

Changelog:

  • Bumped version to v2.1
  • Hardcore RetroAchievements support has been fixed - it was temporarily broken with the v2.0.6 test build
  • Setting inheritance doesn't transfer over autoFlush and cpuSpriteRenderBW since they break more than they fix
    • This fixes the fog wall in Wrath of Cortex and the black eye textures in the Jak games
  • Restored the FullVU0SyncHack setting since it DOES exist in both versions
    • Should fix the performance loss with the games that use it
  • Fixed the issue where the Cover Downloader didn't download the link provided by the user
  • Removed InstantDMAHack from inheritance and we prefer DMABusyHack over it. This should fix the MGS games
  • Implemented common fixes into the conversion script, which fixes:
    • The Atelier Iris games' FMVs
    • The Godfather's broken fullscreen colour filter
    • Grand Theft Auto: San Andreas' performance
    • The Jak games' shadow issues using Vulkan
    • Metal Gear Solid 3: Subsistence's performance drop when camouflaged
    • The Digital Devil Saga games issue with texture alignment and lights shining through walls
    • The Lord of the Rings: Two Towers' FMVs
    • Timesplitters' light shining through walls
  • Implemented an inheritance exclusion feature that can exclude games from being changed. This avoids over-tuning games (like Driv3r) that has had a lot of settings changes over the years
  • Added a fix for Hitman Blood Money
  • The Conversion script now output files with more descriptive names
  • Implemented the ability to insert multiple hardware fixes using the game's serial
  • Implemented the ability to insert multiple game fixes using the game's serial
  • Using cpuCLUTRender as a replacement for gpuTargetCLUT - this should get us a slight performance boost and better visual quality
  • Added experimental support for estimateTextureRegion's features by using disablePartialInvalidation. This should have the performance benefits for Snowblind games
  • Updated widescreen and no-interlacing patches to latest provided by Saramagrean
  • Updated the Controller DB to latest from SDL_GameControllerDB

Known Issues

  • Google Play Protect may give you a warning when installing the APK due to us using test keys to sign the application
  • SAVE STATES ARE NOT COMPATIBLE BETWEEN 3668 AND 4248! Please use memcard/in-game saves if you plan to jump between Patch and Classic
  • Black, Ace Combat, the Jak games and various other games have graphical issues. Many of them have been fixed in 4248
  • Snowblind engine games (Baldur's Gate: Dark Alliance, Champions games and Justice League Heroes) has several issues with 3668. For better performance and less issues, use 4248
  • CHD files made with createdvd will not work with the emulator unless you use the flag -c zlib. Since createcd chd files are generally smaller, it may be preferable to use them when space is a concern
  • Newer texture packs (made in or after 2024) will not work. This is due to PCSX2 changing how dumped textures are named. PCSX2 will also automatically rename the files to the new naming scheme when older packs are used with it - breaking their compatibility with NetherSX2 in the process. Hopefully the ability to dump textures with NetherSX2 will help mitigate this issue
  • Newer RetroAchievements that uses the Remember and Recall functions within RA - so achievement sets made in the last year and half may not work with NetherSX2

Special Thanks

Test Devices & Huge Thanks to

Don't miss a new NetherSX2-classic release

NewReleases is sending notifications on new releases.