github Trixarian/NetherSX2-classic 2.0
NetherSX2 Classic 2.0

2 months ago

First full release of the year and several major improvements to Classic!
NetherSX2 1.9a, NetherSX2-Classic 2.0a and the new NetherSX2-Patch 2.0 releases can be updated with this file

Virus Total Report

Changelog:

NetherSX2 Changes

  • Bumped version to 2.0
  • Added Texture Dumping - thanks Saramagrean!
  • Updated the Widescreen & No-Interlacing patches - thanks again Saramagrean!
  • Updated the Russian translation - thanks b1ack_mage!
  • Covers now appear larger in the Game List Grid View - thanks b1ack_mage
  • New On-Screen Controls:
    Screenshot_2025-06-15-01-12-18-769_xyz aethersx2 android
    Credits:
    AetherSX2/Duckstation basis by Stenzek
    Better L2 and R2 buttons by k6stor
    Colored face buttons by b1ack_mage
    Reworked for better consistency by me

GameDB Changes

  • Updated the GameDB via the upgraded conversion script (see below)

The conversion script has been overhauled and now produces GameDB files that has the original settings dynamically mixed with the latest fixes provided by PCSX2, with an option to override any of them for better Android or core compatibility. This gives us the stability provided by the original settings with the added benefits that come with the newer ones - which include better performance for several games

Controller DB Changes

Known Issues

  • Google Play Protect may give you a warning when installing the APK due to us using test keys to sign the application
  • SAVE STATES ARE NOT COMPATIBLE BETWEEN 3668 AND 4248! Please use memcard/ingame saves if you plan to jump between them
  • Black, Ace Combat, the Jak games and various other games have graphical issues. Many of them have been fixed in 4248
  • Snowblind engine games (Baldur's Gate: Dark Alliance, Champions games and Justice League Heroes) has several issues with 3668. For better performance and less issues, use 4248
  • CHD files made with createdvd will not work with the emulator unless you use the flag -c zlib. Since createcd chd files are generally smaller, it may be preferable to use them when space is a concern
  • Newer texture packs (made in or after 2024) will not work. This is due to PCSX2 changing how dumped textures are named. PCSX2 will also automatically rename the files to the new naming scheme when older packs are used with it - breaking their compatibility with NetherSX2 in the process. Hopefully the ability to dump textures with NetherSX2 will help mitigate this issue
  • Newer RetroAchievements that uses the Remember and Recall functions within RA (generally achievement sets made in the last year and half) will not work with NetherSX2. Some efforts are being made to fix this

Special Thanks

  • A Huge Thank You to Miguel, WZi, McThor and protokoul for their support on my Ko-fi and Github Sponsors pages! Your combined generosity helped me more than any of you'll ever know and makes it possible for me to work on NetherSX2 and EtherealSX2!
  • EZOnTheEyes and the Ozone Modification Group Community for giving us a home, and providing support and bug testing for NetherSX2
  • MrSujano, Retro Game Corps, Joey's Retro Handhelds, TechDweed, Retro Ryan, Adin Walls (a fellow South African) and countless other YouTube channels for spreading awareness and creating guides for NetherSX2
  • Retroid for providing an unknown developer like me with a RP Mini and RP5 that gave me the ability to test NetherSX2 and EtherealSX2 with Snapdragon devices when no other company was interested. You guys actively helped make both emulators better!

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