github TrenchBroom/TrenchBroom v2024.1-RC1
TrenchBroom 2024.1 Release Candidate 1

pre-release3 months ago

Supported Platforms

  • Windows: 10, 11
  • Linux: Qt 5.9 or higher (Ubuntu deb packages see below)
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Attention

Important

This version of TrenchBroom makes some changes that may be disruptive to some users and workflows:

  • Game configuration files with version 6 or lower are deprecated. Please refer to the manual for information on how to update your game configuration files to version 8 if you see errors.
  • TrenchBroom will now load all textures it can find, there is no way to limit which textures are loaded.
  • WAD files are now managed by clicking on the wad property of the worldspawn entity. Selecting this property will show a list of WAD files below the entity property table. Use the buttons below the list to manage the wad files.

Changelog (since 2023.1)

Features

  • #4329: Remove texture filtering and move WAD file management to wad property editor
  • Game configuration: Replace texture package configuration with a root path
  • Game configuration: Remove texture format configuration and just keep a list of extensions to search for

Enhancements

  • #4383: Significantly improve performance when loading textures
  • #4365: Scale linewidth with DPI factor (@alexkiri)
  • #4319: Support any image formats for textures and sprites
  • #4303: Support for GoldSource infodecal entities (@LogicAndTrick)
  • #4287: Allow 2D views to be unlinked
  • #4258: Add option to treat a nonzero exit code of a compilation tool as an error
  • #4144: Allow searching for multiple terms in texture browser
  • #4363: Make it easier to copy texture names from the face inspector
  • #4239: Drop support for v1 preferences
  • #4302: Hide recent documents that cannot be opened
  • #4368: Introduce automatic dark mode in manual (@jonathanlinat)
  • #4382: Updated Quetoo support (@jdolan)
  • #4396: Preview animation sequences for Assimp models
  • #4395: Add support for loading multiple skins to AssimpParser (@LogicAndTrick)

Bug fixes

  • #4392: Replace Texture menu cannot replace another texture after first replacement
  • #4270: Don't crash when parsing floats in scientific notation with a capital 'E'
  • #4268: Removing an engine profile doesn't work
  • #4257: Protected properties are sometimes lost when changing a linked group
  • #4254: Fail to read palette for some texture lumps in some Valve WADs
  • #4246: .obj models rendering with wrong scale
  • #4225: UI formatting off in the Launch Engine info text
  • #4171: Multiple instances can cause a lock on preferences + break editor
  • #4152: Undo/Redo stop working, only resume working after a reset
  • #3926: Linked groups sometimes become permanently locked
  • #3925: Can't apply textures accross linked groups

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