Supported Platforms
- Windows: 10, 11
- Linux: Qt 5.9 or higher (Ubuntu deb packages see below)
- macOS: 10.14 or higher
All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.
Requirements
Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:
- x86 version for running 32-bit TrenchBroom
- x64 version for running 64-bit TrenchBroom
Changelog (since 2022.2)
Features
none
Enhancements
- #3073: Add support for DDS textures (@iOrange)
- #4149: Allow applying algebraic operations to strings containing numerical values in EL expressions
- #4146: Enable smart color editor for all entity properties named
color
- #4076: Add a checkbox to disable entity angle property updates to the rotate tool
- #3906: Speed up map and model loading by using an octree instead of an AABB tree
- #3887: Add a "Delete Files" task to the compile dialog (@neogeographica)
- #4047: Add a "Rename File" task to the compile dialog
- #4206: Add Half-Life icon (@SirYodaJedi)
Bug fixes
- #4140, #4190: Fix sprite positioning in the editing views and entity browser
- #4184: Select by Line Number doesn't work with multiple values
- #4166: Select by Line Number does not work on brush entities
- #4174: Undo pasting in one step
- #4162: Don't crash on missing
box
attribte in ENT files - #4152: Undo/Redo stops working when using alt-tab to switch away from TrenchBroom
- #4170: Transform grouped brush entities when all children are transformed
- #4083: Fix dpkg installation issues (@bmorel)
- #3952: Prevent simultaneous access to the preference file from multiple instances
- #3952: Don't show modal dialogs while painting the editing views