Supported Platforms
- Windows: Vista, 7, 8, 10, 11
- Linux: Qt 5.9 or higher (Ubuntu deb and rpm packages see below)
- macOS: 10.14 or higher
All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.
Requirements
Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:
- x86 version for running 32-bit TrenchBroom
- x64 version for running 64-bit TrenchBroom
Changelog
Features
Enhancements
- #1140: Add support for GoldSrc sprite format (@LogicAndTrick)
- #2957: Drop model format whitelist
- #4027: Improve Kingpin game configuration (@ThePerfectTrip)
- #4069: Use shift to sprint and alt to crawl in fly mode (@fhomolka)
- #4056: Add support for Quake 3 portal files (@neogeographica)
- #4010: Make
MAP_DIR_PATH
variable available for compilation tools (@neogeographica) - #4078: Allow texture reset shortcut in 2D views
- #4059: Allow texture nudging etc. on a shift-clicked face while in vertex, edge or face mode
Bug fixes
- #4045: Don't crash when showing a file dialog on Linux
- #4038: Repair model expressions that reference a non-existing spawnflags property
- #4051: Disallow adding entity property if it leads to inconsistent linked group updates
- #4059: Don't crash if linked groups temporarily exceed world bounds during update
- #4089: Fix shortcuts sometimes not working
- #4113: Don't move unrelated objects when creating a point entity
- #4125: Don't render hidden patches
- #4100: Don't hang if a brush cannot be loaded
- #4090: Fix Quake 2 easter tank skin
- #4132: Don't crash when accessing issues
- Fix faces disappearing when selected