github TrenchBroom/TrenchBroom v2022.1
TrenchBroom 2022.1

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
22 months ago

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since 2021.1)

Features

  • #558: Introduce linked groups
  • #3805: Autodetect map format

Enhancements

  • #2102: Add support for scaling entity models
  • #2429: Add support for loading, saving, transforming and rendering Quake 3 patches
  • #2882: Add support for rendering sprites
  • #3508: A face that is removed from a brush during extrusion can be restored by dragging backwards
  • #3013: Use embedded values from wal files
  • #3832: Allow loading .lin files as point files
  • #3833: The Compile "Copy Files" command could create proper folder in case it's needed
  • #3883: Make export .obj material parths relative to export path
  • #3827: Rotating entities adds the angle property if not present
  • #3800: Improve performance for maps with many layers
  • #3783: Make worldspawn's classname property read only
  • #3734: Support fractional scaling on Windows
  • Add a button to navigate to the user game configuration files from the preferences window
  • #856: Add Quetoo support (by @jdolan)
  • Offer a .deb file that works on Ubuntu 18.04, 20.04, 22.04

Bug fixes

  • #3848: Don't crash when closing map window
  • #3898: Don't crash when clipping an invalid brush
  • #3860: Update repeat stack correctly when undoing
  • #3902: Skip invalid points in point files
  • #3957: Fix bogus issues for "Missing entity link source" validation
  • #3897: Don't crash if model path for misc_model entity is missing an extension
  • #3931: Fix "Select Siblings" command
  • #3826: Fix "Select Inside" command when working in an open group
  • #3886, #3898: Don't crash when loading certain degenerate brushes
  • #3951: Quote textures names with spaces when writing Valve maps
  • #3986: Rotating a brush entity updates its angle correctly to -1/-2 if applicable
  • #3861: Deselect locked faces when locking a layer
  • #3859: Report correct line numbers for FGD errors in console
  • #3774: Don't overwrite compilation profiles when loading a map for a different game
  • #3755: Fix CSG subtraction producing invalid brushes
  • #3726: Don't extrude faces that aren't coplanar
  • #3725: Don't leave faces without attributes after CSG operation
  • #3688: Fix Alt+click texture application while in vertex tool
  • #4023: Disallow selecting brushes by clicking on hidden faces

UI fixes

  • #3913: Don't wrap build info string in welcome window
  • #3862: Clear undo menu when creating a new document
  • #3824: Don't disable "Ungroup" command when non-grouped objects are also selected
  • #3746: Move Revert menu item to make it less likely to hit it by accident
  • #3736: Fix collapsing TOC in manual
  • Make crash dialog look nicer

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