Supported Platforms
- Windows: Vista, 7, 8, 10
- Linux: Qt 5.9 or higher (deb and rpm packages see below)
- macOS: 10.14 or higher
Requirements
Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)
Changelog
New features
- #2981: Drag align textures on faces with Alt+LMB drag
- #1769: Option to toggle toolbar
- #2812: Texture browser context menu to select faces using a texture
- #2823: Show keyboard shortcuts in toolbar button tooltips
- #2846: Use a dark grid on bright textures
- #2893: Start a rotation anywhere in UV view with Ctrl+drag
- #3001: Extrude inwards
- High-DPI support
- Each file dialog remembers the last used directory
Game support
- #3064: Heretic 2 support (excluding models)
- #1516: Kingpin support
- #2500: Add support for default texture attributes to game config
- #2729: Q3 shaders with no blendFunc should be rendered opaque, ignoring image's alpha channel
- #2944: Add support for texture exclusion patterns to game config
- #2978, #3053: Quake 2/3 Valve 220 support
Bug fixes
- #2498: Fix model rotation in Quake not matching in-game
- #2808: Fix scaling textures in UV editor getting harder when scale less then 1
- #2809: Fix issue with undoing texture paste
- #2833: Fix FGD not loading when a property with string type has an integer for a default value
- #2848: Fix selected, transparent brushes drawing on top of entity labels
- #2964: Fix flipped UV's in .OBJ export
- #2967: Don't crash when ASE file is missing UV data
- #3103: Empty "angle" property created after undo
- #3117: Fix new brushes disappearing after isolating on a brush entity