github TrenchBroom/TrenchBroom v2020.1-RC1
TrenchBroom 2020.1-RC1

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
pre-release4 years ago

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

New features

  • #2981: Drag align textures on faces with Alt+LMB drag
  • #1769: Option to toggle toolbar
  • #2812: Texture browser context menu to select faces using a texture
  • #2823: Show keyboard shortcuts in toolbar button tooltips
  • #2846: Use a dark grid on bright textures
  • #2893: Start a rotation anywhere in UV view with Ctrl+drag
  • #3001: Extrude inwards
  • High-DPI support
  • Each file dialog remembers the last used directory

Game support

  • #3064: Heretic 2 support (excluding models)
  • #1516: Kingpin support
  • #2500: Add support for default texture attributes to game config
  • #2729: Q3 shaders with no blendFunc should be rendered opaque, ignoring image's alpha channel
  • #2944: Add support for texture exclusion patterns to game config
  • #2978, #3053: Quake 2/3 Valve 220 support

Bug fixes

  • #2498: Fix model rotation in Quake not matching in-game
  • #2808: Fix scaling textures in UV editor getting harder when scale less then 1
  • #2809: Fix issue with undoing texture paste
  • #2833: Fix FGD not loading when a property with string type has an integer for a default value
  • #2848: Fix selected, transparent brushes drawing on top of entity labels
  • #2964: Fix flipped UV's in .OBJ export
  • #2967: Don't crash when ASE file is missing UV data
  • #3103: Empty "angle" property created after undo
  • #3117: Fix new brushes disappearing after isolating on a brush entity

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