github TrenchBroom/TrenchBroom v2019.6-RC1
TrenchBroom 2019.6-RC1

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
pre-release4 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Feature

  • #2259: Autocomplete classnames in key/value editor
  • #2421, #2454: Responsive manual
  • #2772: Enable Valve format for Hexen 2 game config
  • #1603: Generate a simple .mtl file for .obj export

Crash fixes

  • #2726: Fix crash when reloading textures
  • #2707: Fix crash during CSG Subtract

Other bug fixes

  • #2754: Don't use the model bounds for grid snapping entities
  • #2742: Fix hidden objects in groups being selectable
  • #2765, #2755: Fix positioning of pasted objects
  • #2727: Correctly update mangle when flipping entities
  • #2775: Clamp ortho camera zoom factor
  • #2728: Alternate method of computing UV origin
  • #2781: Fix issue names
  • #2762: .OBJ export: don't share vertices between brushes
  • #2735, #2757: Determine mip texture name from file name, not the name stored in the mip
  • #2675: Sort flag descriptions by their values when displaying them in the entity inspector

Internal changes

  • #2711: Do AABB removals by an unordered_map lookup rather than spatial search

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