Supported Platforms
- Windows: XP, Vista, 7, 8, 10
- Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
- macOS: 10.7 or higher
Requirements
Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)
Changelog
Feature
- #2259: Autocomplete classnames in key/value editor
- #2421, #2454: Responsive manual
- #2772: Enable Valve format for Hexen 2 game config
- #1603: Generate a simple .mtl file for .obj export
Crash fixes
- #2726: Fix crash when reloading textures
- #2707: Fix crash during CSG Subtract
- #2787: Fix crash when opening multiple maps in sequence on Windows.
Other bug fixes
- #2754: Don't use the model bounds for grid snapping entities
- #2742: Fix hidden objects in groups being selectable
- #2765, #2755: Fix positioning of pasted objects
- #2727: Correctly update mangle when flipping entities
- #2775: Clamp ortho camera zoom factor
- #2728: Alternate method of computing UV origin
- #2781: Fix issue names
- #2762: .OBJ export: don't share vertices between brushes
- #2735, #2757: Determine mip texture name from file name, not the name stored in the mip
- #2675: Sort flag descriptions by their values when displaying them in the entity inspector
Internal changes
- #2711: Do AABB removals by an unordered_map lookup rather than spatial search