Supported Platforms
- Windows: XP, Vista, 7, 8, 10
- Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
- macOS: 10.7 or higher
Requirements
Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)
Changelog
Features
- #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
- #1196: Rotate handle can be dragged anywhere on the circle handles
- #1916: Respect rotation angle setting in rotate tool
- #2635: Add support for alternate shader search paths in shader file system.
- #2688: Show texture collection name in light gray in a second line in texture browser
Bug fixes
- #2632: Handle arbitrary default values for FGD choice attributes
- #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
- #2657: Improve model loading error messages and fix ASE parser.
- #2679: Don't expect a SCENE directive in ASE files
- #2659: md3 parser chokes on certain files
- #2663: Allow closing braces on same line as shader directives in shader files
- #2633: Support shaders with an absolute path
- #2677: Always close current group on double click unless double clicking on a nested group
- #2686: Don't use QBSP position correction when computing vertices after edge splitting
- #2681: Allow choosing .ent in entity definition file dialog
- #2672: Don't swallow accidental drags; convert them into clicks instead
- #2694: Show all shortcuts in shortcut editor