github TrenchBroom/TrenchBroom v2019.5-RC4
TrenchBroom 2019.5 Release Candidate 4

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
pre-release5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor

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