Supported Platforms
- Windows: XP, Vista, 7, 8, 10
- Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
- macOS: 10.7 or higher
Requirements
Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)
Changelog
Features
- #2567: Tagging system with smart tags to replace brush content types, allows hiding individual faces like "caulk"
- #1856: Allow binding hotkeys to settings in the "other" View menu
- #2581: Add support for loading ENT entity definition files
- #2056: Better entity documentation rendering
Bug fixes
- #2626: Don't crash when invalid scale factors are used on a Group
- #2623: Don’t crash when loading game configs fails
- #2619: Restore ability to convex merge selected faces when a vertex tool is active
- #2611: Various changes to make Brush / Polyhedron more resilient
- #2598: Don't collate vertex commands that affect different brushes.
- #2599: Check texture dimensions on load
- #2601: Fix FGD parser for float and string option values with defaults
- #2602: Make clip tool more reliable with two clip points
- #2600: close any open groups in MapViewBase::OnRemoveObjectsFromGroup