github TrenchBroom/TrenchBroom v2019.4
TrenchBroom v2019.4

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Notes

This version breaks compatibility with game configuration files from previous versions. Please refer to the manual to find out how to adapt your custom game configuration files.

Changelog

Features

  • #2567: Tagging system with smart tags to replace brush content types, allows hiding individual faces like "caulk"
  • #1856: Allow binding hotkeys to settings in the "other" View menu
  • #2581: Add support for loading ENT entity definition files
  • #2056: Better entity documentation rendering

Bug fixes

  • #2626: Don't crash when invalid scale factors are used on a Group
  • #2623: Don’t crash when loading game configs fails
  • #2619: Restore ability to convex merge selected faces when a vertex tool is active
  • #2611: Various changes to make Brush / Polyhedron more resilient
  • #2598: Don't collate vertex commands that affect different brushes.
  • #2599: Check texture dimensions on load
  • #2601: Fix FGD parser for float and string option values with defaults
  • #2602: Make clip tool more reliable with two clip points
  • #2600: Close any open groups in MapViewBase::OnRemoveObjectsFromGroup
  • #2642: Ensure game factory is initialized before attempting to open a file from cmd line
  • #2644: respect UV lock preference when snapping verts
  • #2636: Don't send wxAcceleratorEntry with keycode 0 to wxWidgets
  • #2631: adjust min sizes to fix issue where the smart editor is collapsed

Don't miss a new TrenchBroom release

NewReleases is sending notifications on new releases.