Requirements
Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)
Changelog
New features
- #2518: Include experimental Quake 3 game config
- #2510: Add support for parsing Quake 3 maps
- #2426: Quake 3 shader support
- #2424: Add support for pk3 files
- #2288: Allow multiple subtrahends for CSG subtract; subtract against "select touching"
- #2503: Make CSG merging work with selections of vertices, edges, or faces when in their respective tools
- #2337: Menu items for reloading texture collections / entity definitions
- #2441: Make UV lock keyboard shortcut global, and add menu item
- #2465: Update Windows build instructions and remove need to edit PATH
- #2489: Add support for Teamfortress
- #2249: Keep images in a subdirectory in the generated manual
Bug fixes
- #2478: Use snapped clip point when computing clipping help vectors
- #2491: Don't crash on brushes with colinear face points
- #2523: Add better error reporting when mapping files fails on Windows
- #2528: Fix 2D entity angle arrows always being culled
- #2525: Handle nan in entity origin
- #2520: Check .mdl ident/version, reject Hexen 2 mission pack format
- #2496: Handle corrupt package files
- #2495: Allow dragging when clicking anywhere in cell view
- #2487: Fix size hints positioning when camera is within the selection bounds
- #2479: Add wxWidgets patch to work around mouse motion events being inserted at the beginning of the event queue
- #2476: Fix crash when select touching is used on overlapping query brushes
- #2474: Fix FreeImage texture loader bugs, add test of image contents
- #2470: Avoid ambiguous redirect error with patch
- #2507: Use constexpr for constants and scalar math functions