Requirements
Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)
Changelog
New features
- #2351: UV Lock option for vertex editing
- #2344: Shortcut to moving faces in 2D
- #2420: TrenchBroom Manual is now responsive
- #2336: Add a text field to the Scale tool to enter the desired bounds
Bug fixes
- #2432, #2399: Quake texture loading fixes
- #2397: Rewrite Camera pitch limit
- Add up/down keys to Fly Mode docs
- #2410: Use hints when possible and some UI cleanups
- #2407: Fix space in Hexen2FileSerializer
- #2401: Disable reload point / portal file menu items if the files are deleted
- #2402: Add mapversion property when creating a new Valve map
- #2396, #2391: Fix Quick Fix feature on Linux, Windows
- #2394: Fix alt-click requiring 2 clicks in some circumstances
- #2369: Request vsync on Windows
- #2389: Fix a few interface rendering problems
- #2385: With clip tool active, texture changes dont occur until you exit the tool or place a clip point
- #2384: Brushes created by CSG merging faces should go in the parent of the first selected brush
- #2380: Fix reading animated MDL skin groups
- #2381: Don't crash when palette cannot be found
- #2368: Don't consider invalid group merge targets
- #2263: Fix loading Quoth FGD
- #2371: Fix crash when loading invalid entity definition bounds
- #2361: Crash when adjusting edges/faces
- Added slider to set the RendererFontSize preference
- #2349: Allow more decimal places for rotation angle
- #2345, #2340: Daikatana config fixes
- #2335: Add windows shortcut to open manual
- #2334: Add manual entry for CSG hollow, change default shortcut, update shortcut map