github TrenchBroom/TrenchBroom v2.1.0-RC2
TrenchBroom 2.1.0 Release Candidate 2

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
pre-release5 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

New features

  • #2351: UV Lock option for vertex editing
  • #2344: Shortcut to moving faces in 2D
  • #2420: TrenchBroom Manual is now responsive
  • #2336: Add a text field to the Scale tool to enter the desired bounds

Bug fixes

  • #2432, #2399: Quake texture loading fixes
  • #2397: Rewrite Camera pitch limit
  • Add up/down keys to Fly Mode docs
  • #2410: Use hints when possible and some UI cleanups
  • #2407: Fix space in Hexen2FileSerializer
  • #2401: Disable reload point / portal file menu items if the files are deleted
  • #2402: Add mapversion property when creating a new Valve map
  • #2396, #2391: Fix Quick Fix feature on Linux, Windows
  • #2394: Fix alt-click requiring 2 clicks in some circumstances
  • #2369: Request vsync on Windows
  • #2389: Fix a few interface rendering problems
  • #2385: With clip tool active, texture changes dont occur until you exit the tool or place a clip point
  • #2384: Brushes created by CSG merging faces should go in the parent of the first selected brush
  • #2380: Fix reading animated MDL skin groups
  • #2381: Don't crash when palette cannot be found
  • #2368: Don't consider invalid group merge targets
  • #2263: Fix loading Quoth FGD
  • #2371: Fix crash when loading invalid entity definition bounds
  • #2361: Crash when adjusting edges/faces
  • Added slider to set the RendererFontSize preference
  • #2349: Allow more decimal places for rotation angle
  • #2345, #2340: Daikatana config fixes
  • #2335: Add windows shortcut to open manual
  • #2334: Add manual entry for CSG hollow, change default shortcut, update shortcut map

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