github TrenchBroom/TrenchBroom v2.1.0
TrenchBroom 2.1.0

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
5 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

New features

  • #2351: UV Lock option for vertex editing
  • #2344: Shortcut to moving faces in 2D
  • #2420: TrenchBroom Manual is now responsive
  • #2336: Add a text field to the Scale tool to enter the desired bounds
  • #871: Add scale / shear tool
  • #1304: Add support for Daikatana
  • #2279: Add generic game configuration
  • #1404: Improve selection and general rendering performance
  • #2069: CSG hollow
  • #1157: Portal file loading
  • #1780: Add "Reload Point File" and "Reload Portal File" menu items
  • #1412: Support fence textures with "{" prefix and MF_HOLEY .mdl flag for alpha-masked skins
  • #1540: Draw arrowheads on entity links to indicate direction
  • #2051: Support merging groups
  • #1723: Support for sub-integer grid sizes
  • #885: Add button to reload texture collections
  • #2276: Add "hint" and "skip" Quake 2 surface flags
  • #2202: Add support for FGD includes
  • #2329: Add support for string continuations in FGD files
  • #2278: Document game configuration file syntax
  • #2272: Game path box in game preferences is always blank

Bug fixes

  • #2463: Add support for fence textures to dkwal texture loader
  • #2459: Fix handling of embedded palettes when reading daikatana wals.
  • #2457: fix excessive CPU use in Preferences window
  • #2434: Increase WASD framerate
  • #2357: Can drag map view pane splitters outside of the window
  • #2438: avoid accessing preferences from FlyModeHelper thread (fixes registry corruption)
  • #2434: Fly mode is choppy on macOS and Windows
  • #2445: Zoom sometimes inverts the viewport
  • #2448: work around ambiguous redirect in bash script
  • #2432, #2399: Quake texture loading fixes
  • #2397: Rewrite Camera pitch limit
  • Add up/down keys to Fly Mode docs
  • #2410: Use hints when possible and some UI cleanups
  • #2407: Fix space in Hexen2FileSerializer
  • #2401: Disable reload point / portal file menu items if the files are deleted
  • #2402: Add mapversion property when creating a new Valve map
  • #2396, #2391: Fix Quick Fix feature on Linux, Windows
  • #2394: Fix alt-click requiring 2 clicks in some circumstances
  • #2369: Request vsync on Windows
  • #2389: Fix a few interface rendering problems
  • #2385: With clip tool active, texture changes dont occur until you exit the tool or place a clip point
  • #2384: Brushes created by CSG merging faces should go in the parent of the first selected brush
  • #2380: Fix reading animated MDL skin groups
  • #2381: Don't crash when palette cannot be found
  • #2368: Don't consider invalid group merge targets
  • #2263: Fix loading Quoth FGD
  • #2371: Fix crash when loading invalid entity definition bounds
  • #2361: Crash when adjusting edges/faces
  • Added slider to set the RendererFontSize preference
  • #2349: Allow more decimal places for rotation angle
  • #2345, #2340: Daikatana config fixes
  • #2335: Add windows shortcut to open manual
  • #2334: Add manual entry for CSG hollow, change default shortcut, update shortcut map
  • #2256: Don't crash when loading invalid texture collections
  • #2254: Don't crash when loading a BSP with missing textures
  • #2290: Subtracing a brush that encloses the subtrahend has no effect
  • #2297: UV editor crashes if zoomed too much
  • #2318: UV editor origin handle disappears
  • #2315: Resizing a 45° clipped face yields invalid results

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