github TrenchBroom/TrenchBroom v2.0.0-RC2
TrenchBroom 2.0.0 Release Candidate 2

latest releases: v2024.1-RC1, v2023.1, v2023.1-RC2...
pre-release7 years ago

This is the second release candidate for TrenchBroom 2.0.0. We expect a stable build to be released in approximately two weeks.

We would like to have the stable release be actually stable. Therefore we would like you to try to find and report as many issues as possible.

Requirements

Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015

Changelog

  • #1655: Ensure that worldspawn colors are treated correctly in smart entity color editor.
  • #1655: Show color editor for any entity property matching *_color, *_colour, or *_color2.
  • #1655: Properly set selected colors in smart color editor. Switch smart editors in idle event as opposed to in reaction to row selections.
  • #1659: Ensure that points on the boundary are not added to a polygon. (#1662)
  • #1661: Make sure to reset fly keys when 3D view loses focus. (#1663)
  • #1653: Create a log file and add it to crash report. (#1657)
  • #1656: Don't start a face drag in brush tool if there is no face under the mouse. (#1658)
  • #1649: Fix bounding boxes of item_artifact_* in Quake.fgd
  • #1646: Set selected texture when the user clicks on a texture in the texture browser. (#1647)
  • #1648: Remove unused image from Linux build.
  • #1640: Fix a bug that prevented game engine profiles from being persisted properly. (#1643)
  • #1641: Print an error message when an error occurs while interpolating EL expression in compilation window. (#1644)
  • #1638: Show message dialog when an exception occurs while launching a game engine (#1642)
  • #1624: Change website to redirect to github for downloading releases.

Thanks to everyone who has contributed bug reports and feature requests.

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