This is the first release candidate for TrenchBroom 2.0.0. We expect a stable build to be released in approximately four weeks.
We would like to have the stable release be actually stable. Therefore we would like you to try to find and report as many issues as possible.
Requirements
Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015
Changelog
Enhancements
- Massive rewrite and improvement of vertex editing #1420 #1488 #1498 #1499 #1548 #1556 #1577 #1585 #1598
- Improvements to entity attribute editor and spawnflag editor #1444 #1527 #1526
- New release system using tags #1514 #1608 #1610
- Selection improvements #1494
- Always render bounds of selected objects #1465
- Enhancements for integrated expression language #1440
- Renderer optimizations esp. when selecting objects #1419
- Add support for deleting vertices #1420
Bugfixes
- Don't crash when pasting with no focused map view #1620
- Fix visibility problems with brush entity outlines #1579 #1618
- Fix issues when using backslashes in compilation dialog #1587 #1612
- Don't crash when the user selects the wrong map format #1537
- Fixes for entity property editor #1532 #1526 #1596 #1429
- Display proper models for entities when the model depends on the spawnflags #1581
- Fix issues with selection brushes and brush entities / groups #1530
- Improve package layout on Windows and Linux #1571
- Fix alignment problems when pasting objects #1464 #1566
- Disable compile button when selected compilation profile has no tasks #1564
- Enable antialiasing #1560
- Fix brushes drifting when using the Flip command #1495
- Fix undo crashes #1497 #1543
- Ignore duplicate entity properties during map load #1485
- Fix reset function for face attributes #1455
- Fix a crash when using CSG subtract #1469
- Show angle indicators for up / down directions on brush entities #1418
- Fix layout of view popup #1439
- Update entity model when spawnflags change #1452
- Fix crash when exiting a tool while a drag is active #1461
- Fix texture lock for Valve 220 maps #1458
- Properly save splitter positions #1434
- Select correct siblings of a node when it was double clicked #1431
- Set working directory before launching game engine #1428
- Reset fly keys when popup menu opens #1427
- Fix rendering of "angle" "-1" or "-2" arrows #1418
- Fixed "Select Touching" command #1409
Thanks to everyone who has contributed bug reports and feature requests. And special thanks to @ericwa who has contributed a lot of bugfixes and enhancements to this release.