First launch: the graphics effects are compiled again, even if you played Playtest 1, so the first minutes may stutter.
Changes from playtest v1:
- Updated README.md
- Source code released (contributors are welcomed!)
- V850 media board now emulated
- Network card now emulated
- New games:
- Maximum Tune 1
- Maximum Tune 2
- OutRun 2 SP (needs the network firmware to play)
- Gundam Battle Operating Simulator (needs the network firmware)
- Link added for multicabinet gameplay for supported games (Ollie King, OutRun 2, OutRun 2 SP, Maximum Tune 1 & 2)
- FFB added for Maximum Tune 1 & 2, OutRun 2 SP
- Wheel weight added for WMMT games (controls how firm the shock absorber is on the wheel)
- Fix Ghost Squad card reader not writing/reading correctly sometimes
- Card reader added for WMMT games
- Reworked the card reader mechanism with manual card insertion (view wiki for more information)
- Fixed a bunch of patches/workarounds for full LLE emulation
- Fixed JVS error 11 in Virtua Cop 3 for slower clock speed CPU
- Done some more optimization (still checking for the Intel + Nvidia low performance issue on Windows)
- Massively cleaned up a lot of dead spaghetti code
- Hotkeys tab added, and 4 quick save/load slots per game
- Up to 32 light guns/pointer devices (was 8)
- Games now run in a region they accept, whatever region is set
- Typing in xemu's menus no longer presses cabinet buttons
IMPORTANT NOTE:
- Maximum Tune asks to clean the card reader every 7 days: run CLEANING in the game's TEST menu
- Saves and cards are named after the game's MAME name; old saves are renamed automatically
- macOS build untested and is unsigned: if macOS refuses to open it, go to System Settings -> Privacy & Security and click "Open Anyway".