github Tovarichtch/xemu Playtest-v2
Playtest #2

6 hours ago

First launch: the graphics effects are compiled again, even if you played Playtest 1, so the first minutes may stutter.

Changes from playtest v1:

  • Updated README.md
  • Source code released (contributors are welcomed!)
  • V850 media board now emulated
    • Network card now emulated
  • New games:
    • Maximum Tune 1
    • Maximum Tune 2
    • OutRun 2 SP (needs the network firmware to play)
    • Gundam Battle Operating Simulator (needs the network firmware)
  • Link added for multicabinet gameplay for supported games (Ollie King, OutRun 2, OutRun 2 SP, Maximum Tune 1 & 2)
  • FFB added for Maximum Tune 1 & 2, OutRun 2 SP
    • Wheel weight added for WMMT games (controls how firm the shock absorber is on the wheel)
  • Fix Ghost Squad card reader not writing/reading correctly sometimes
  • Card reader added for WMMT games
  • Reworked the card reader mechanism with manual card insertion (view wiki for more information)
  • Fixed a bunch of patches/workarounds for full LLE emulation
  • Fixed JVS error 11 in Virtua Cop 3 for slower clock speed CPU
  • Done some more optimization (still checking for the Intel + Nvidia low performance issue on Windows)
  • Massively cleaned up a lot of dead spaghetti code
  • Hotkeys tab added, and 4 quick save/load slots per game
  • Up to 32 light guns/pointer devices (was 8)
  • Games now run in a region they accept, whatever region is set
  • Typing in xemu's menus no longer presses cabinet buttons

IMPORTANT NOTE:

  • Maximum Tune asks to clean the card reader every 7 days: run CLEANING in the game's TEST menu
  • Saves and cards are named after the game's MAME name; old saves are renamed automatically
  • macOS build untested and is unsigned: if macOS refuses to open it, go to System Settings -> Privacy & Security and click "Open Anyway".

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