A quick bug fix to the previous release, correcting:
- a potential race condition memory access error on vertex buffer construction between the emulation thread and the OpenGL thread; and
- a mistaken use of
memcpywhere it should have beenmemmovein audio processing — i.e. part of the audio buffer was left in an undefined state†.
† though I suspect no user-perceivable difference with the current implementations of both on the one platform I happen presently to support.