Fixes
- Resolution - native support for any display resolution, including ultrawide
- Aspect Ratio - corrected for all rendered elements
- HUD - repositioned and scaled to match the active aspect ratio; optional constraint (16:9, 21:9, or custom)
- Field of View - corrected FOV to match the 4:3 values
- FMVs - expanded to fill the screen at widescreen resolutions, with an option to keep the original 4:3 display; 480p playback limit unlocked
- Framerate Issues - animated textures, camera shake, cloth physics and AI pathing no longer have issues at higher framerates
- Resolution Scale - vision mode grain, thermal vision, rain particles now correctly scale at higher resolutions
Visual Improvements
- Character LOD - forces the highest character LOD models
- Shadow Resolution - shadow resolution can now be increased past the default values
- Light Draw Distance - increased dynamic lighting draw distance
- Foliage Draw Distance - increased foliage draw distance
Miscellaneous
- FPS Limit - added an option to limit FPS to avoid game-breaking bugs
- Skip Intro - added an option to skip intro
- Skip Prompt - added an option to skip "Press Fire to Continue" prompt
- Cutscene Borders - added an option to disable cutscene borders
- Mouse Acceleration - disabled mouse acceleration
- Raw Mouse Input - added raw input support for mouse
- Gamepad Support - improved gamepad support via Xidi
- EAX Support - restored EAX support via DSOAL
Installation
- Download
SplinterCellPandoraTomorrow.WidescreenFix.zipfrom this release. - Extract the contents directly into the game folder.
- Optionally edit
SplinterCellPandoraTomorrow.WidescreenFix.inito configure the available options. - Launch the game.
Contributors (click to expand)
Warning
Non-Windows users (Proton/Wine) need to perform a DLL override.
You need to tell Wine explicitly to use the correct DLL overrides required for this plugin. There's more than one way to achieve it.
Method 1: For Steam, head to the game's properties and set Method 2: Use Select the Related Wine documentation:
Click here for details
WINEDLLOVERRIDES variable lets you temporarily specify DLL overrides. It can be used from a command line as well as in the Steam launcher. In the case of the command line, simply prepend the usual start command with:
WINEDLLOVERRIDES="dinput8,msacm32,msvfw32,Xidi.32=n,b"
LAUNCH OPTIONS to WINEDLLOVERRIDES="dinput8,msacm32,msvfw32,Xidi.32=n,b" %command%.
winecfg tool to make a permanent override for a specific Wine prefix. In case of Proton, Steam creates the Wine prefix for Splinter Cell: Pandora Tomorrow in $HOME/.steam/steam/steamapps/compatdata/3929740/pfx. Then you need to run winecfg with that path:
WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/3929740/pfx" winecfg
Libraries tab and fill the combo box with the name of the library you wish to override and hit Add. You can verify that it's been added to the list below with (native, builtin) suffix. Then close the window with the OK button.