What's fixed
- Fixed the stage 3-8 Lunar ending taking minutes to complete after Marina
flies away. The camera's widened logical boundary was following her beyond
the authored arena instead of allowing the scripted exit to fire. - Original 4:3 and cinematic gameplay now retain the game's authored camera
boundaries, while widened actor culling remains active during real
widescreen gameplay.
What's new
- Vertigo and Seasick Climb now honor the widescreen preference and render
their rotating rooms across the expanded field instead of remaining
pillarboxed. - The rotating-stage regression harness now verifies the requested runtime
aspect mode in addition to textures, geometry, and motion stability.
Validation
- Reproduced Lunar's grounded defeat and complete ending path in both 4:3 and
widescreen. The right boundary remained fixed at the authored value and both
runs transitioned normally to stage completion. - Captured and inspected 64 moving widescreen frames each in Vertigo and
Seasick Climb; both expanded-mode gates passed. - Rebuilt the game and passed all telemetry, controls, and session-log tests.
Full changelog: v0.5.0...v0.6.0