What's new
- Pause transitions now deliberately return to the original 4:3 presentation
before the closing iris is drawn. The pause menu therefore has a fully black
backdrop across the entire widescreen display instead of leaving live
gameplay visible in the side wings. - Resuming keeps the original presentation through the opening iris, then
restores expanded gameplay before the first visible unpaused frame. The
game no longer reopens in 4:3 and waits before returning to widescreen. - The original pause animation and native 4:3 presentation remain unchanged.
Validation
- Captured and inspected all 240 compositor frames around a normal-speed
widescreen pause and resume transition. - Confirmed that the first closing-iris frame already has black side wings and
that the frame immediately after the opening iris is fully expanded. - Captured and inspected a native 4:3 pause/resume run and passed all telemetry,
controls, and session-log tests.
Full changelog: v0.3.8...v0.5.0