irongingot v1.5.0
Changelog - 2026-06-09
Major Gameplay Additions
- Nether & End Support: Added full handling for Nether and End dimensions, portal travel, dimension-aware chunk generation, spawn fixes, and void death behavior
- World Structures: Enabled generation for Strongholds, Mineshafts, and Dungeons (including dungeon chests and placement fixes)
- Villages & Villagers: Improved village generation, village house chests, villager support, emeralds, and village door fixes
- Weather Mechanics: Added weather state handling and dimension-related weather fixes
Mobs and Entities
- New Mobs & Behavior: Added or improved endermen, piglins, fish, and villagers; adjusted mob balancing and fixed mob rotation
- Combat & Items: Added bows, arrows, and ender pearls, including dedicated fixes for pearl chunk loading and spam
- Visibility: Improved player list and entity visibility behavior
Blocks, Items, and Interactions
- Fluids & Fire: Added buckets, lava, water/fluid updates, and flint and steel gameplay (obsidian/portal activation)
- Chests & Inventory: Added chest animations, persistence/data cleanup, inventory prediction fixes, and broadcast updates
- Progression & Mechanics: Added more ores, smelting behavior, farming features, food/eating fixes, tool tag handling, and creative inventory/UI support
- Engine Core: Switched block paths to
uint16_tblock IDs to correctly represent newer registry entries and block states; added noclip support
Performance and Stability
- Optimization: Drastically reduced CPU usage in hot paths and optimized fluid processing with queued/deferred updates
- World Streaming: Improved chunk streaming, chunk caching, and dimension-aware chunk generation
- Platform Reliability: Fixed musl segfaults and added thread stack helpers for reliable low-memory ARM builds
- Gameplay Bugfixes: Fixed step bugs, lily pad behavior, bucket double-tick behavior, eating bread, chest leftovers, and Nether spawn/dimension-change inventory issues
Other poop
- Rebranding: Renamed build outputs from
bareirontoirongingotand updated build scripts for package names and release archives - Cross-Compilation: Added Linux ARM64 musl cross-build support with Zig for low-memory ARM builds
- Server Administration: Added terminal UI and logging support for server status and runtime events
- Documentation: Updated README build instructions for Debian/Ubuntu and Arch Linux dependencies, and documented local/manual build steps
Downloads
| Platform | File |
|---|---|
| Linux (musl ARM64) | irongingot-v1.5-linux-musl-arm64.zip
|
| Linux (musl x86_64) | irongingot-v1.5-linux-musl-x64.zip
|
| Linux (Glibc) | irongingot-v1.5-linux-glibc.zip
|
| Windows | irongingot-v1.5-windows.zip
|
Each archive contains the server executable and a default server.conf. Edit server.conf to customize port, max players, seed, view distance, and more.
Quick Start
- Extract the archive
- Edit
server.confto your liking - Run the server executable
- Connect with a vanilla Minecraft client
Credits
- Original bareiron by p2r3
- cubiomes for biome generation
- Server icon by Alexballistic