github TheSaltTrader/Ninja-s-Dawn---A-Ninja-Gaiden-2-Recompilation-Project v1.0.20
v1.0.20 - Scene-transition fades are now ultrawide

latest release: v1.0.21
7 days ago

ng2recomp v1.0.20

Fixed - Scene-transition fades are now ultrawide

The black fades that bracket every in-engine scene - chapter intros, boss-defeat
scenes, in-engine cutscenes, area transitions - now fill the full ultrawide
screen. Before, a fade showed as a centred 16:9 black band with the FOV-widened
3D leaking through on the two sides.

NG2 draws a fade as a full-screen 2D solid fill. Ultrawide compresses 2D UI to a
centred 16:9 band so the HUD does not stretch - and that was shrinking the fade
too. The fade is now told apart from the HUD by its rendering signature: a 2D UI
draw that samples no texture (a solid fill). Measurement across gameplay, combat,
menus and cards showed the fade is the ONLY such draw - the HUD, menus and
chapter cards are all textured - so the fade is left uncompressed and covers the
whole screen while everything else stays 16:9. This is general: any in-engine
fade drawn this way is widened automatically, on any chapter. Verified in-game
(fade-in and fade-out) with the HUD, weapons menu and chapter cards unaffected.

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