github TheFlyingFoool/DuckGameRebuilt v1.3.2

latest releases: v1.4.7, v1.4.6.2, v1.4.6.1...
2 years ago

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

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