Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.