Initial base functionality:
- Ability to add road points both by code during runtime and in the editor
- Established the RoadPoint and RoadSegment fundamental classes:
- RoadPoint: Definition for a single point handle, which 2+ road segments connect to.
- RoadSegment: Create and hold the geometry of a segment of road, including its curve. These are generated by the plugin, not placed or interacted with.
- Controls to set the width and number of lanes for individual RoadPoints
- Implement a basic "auto-lane" texturing option, as well as a manual way to define the texture of individual road lanes
- Controls for the shoulder width and gutter depth per road point
- Early stage gizmo for indicating the RoadPoint orientation and handle
Full Changelog: https://github.com/TheDuckCow/godot-road-generator/commits/v0.1.0