github TheDuckCow/godot-road-generator 0.3.3

latest releases: 0.4.0, 0.3.4
16 months ago

road_generator_splash

What's Changed

  • Improved install experience from Godot Asset Library by @TheDuckCow in #98
  • Update export vars so that shoulders and lane width are floats by @TheDuckCow in #99
  • Fix repeated names visible in the add node menu by @TheDuckCow in #103
  • Renamed LaneSegment class and file to RoadLane by @TheDuckCow in #104
  • Auto connect RoadLane ends and sides to neighbors to support car AI by @TheDuckCow in #101
  • Adding dirty flag to fix duplicate rebuilds on scene open by @TheDuckCow in #107
  • Generate signals on road updated by @TheDuckCow in #105
  • Enforce bi-directional RoadPoint connections, and improved validation flexibility on next/prior RoadPoint NodePath updates by @TheDuckCow in #108
  • Fixed persistent lane width and improved easing by @TheDuckCow in #112

Full Changelog: v0.3.2...0.3.3

Published 2023-07-07, publish state to Asset Library TBD

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