github The412Banner/Banners-Turnip v26.3.0-20261001-r4
Turnip v26.3.0-20261001-r4

one hour ago

⚠️ Automated build from Mesa main: checked by CI, not tested on a device.

Mesa
Commit 022b8b1
Commit title radv/meta: Remove old fill and copy meta shaders and implementation
Vulkan version Vulkan 1.4.363
Date 2026-10-01

Downloads

Driver GPUs X11 / AdrenoTools Bannerlator Wayland Linux runtime
Standard Adreno 6xx / 7xx (8 Gen 3 and older) Turnip-v26.3.0-20261001-r4.zip Turnip-v26.3.0-20261001-r4-Wayland.zip Turnip-v26.3.0-20261001-r4-Linux.zip
A8xx (experimental) Adreno 810 / 825 / 829 / 830 / 840 (8 Elite) Turnip-v26.3.0-20261001-r4-A8xx.zip Turnip-v26.3.0-20261001-r4-A8xx-Wayland.zip Turnip-v26.3.0-20261001-r4-A8xx-Linux.zip
A710 / A720 / A722 (experimental, untested on hardware) Adreno 710 / 720 / 722 Turnip-v26.3.0-20261001-r4-710-720-Test.zip Turnip-v26.3.0-20261001-r4-710-720-Test-Wayland.zip Turnip-v26.3.0-20261001-r4-710-720-Test-Linux.zip
8 Gen 2 One UI Adreno 740 (8 Gen 2) with UI flicker, e.g. Samsung One UI Turnip-v26.3.0-20261001-r4-8G2-OneUI.zip Turnip-v26.3.0-20261001-r4-8G2-OneUI-Wayland.zip Turnip-v26.3.0-20261001-r4-8G2-OneUI-Linux.zip

Which one?

  • X11 (Bannerlator, Winlator, BannerHub, any AdrenoTools app): import the normal zip as a GPU driver. Not sure which driver? Use Standard.
  • Bannerlator Wayland containers: Import Wayland game driver (.zip), then pick the -Wayland zip.
  • Bannerlator Linux runtime (gamescope + the native ARM64 Steam client): the -Linux zip. It is a glibc Vulkan ICD and it is what draws the client and every game the client launches (needs glibc 2.38 or newer). It is not an AdrenoTools driver and it does not load in a Wine container; the Android zip still puts the finished frame on the screen.

Tips: A8xx: TU_DEBUG=sysmem if an A830 looks glitchy, TU_DEBUG=deck_emu if a game won't start. A710 / A720 / A722: TU_DEBUG=sysmem (in Winlator also WRAPPER_BLIT=1). 8 Gen 2 One UI: only if the Standard driver makes the phone's UI glitch or flicker; on other 8 Gen 2 devices it causes that glitch. The same switch without changing driver: FD_DEV_FEATURES=enable_tp_ubwc_flag_hint=1.

🩹 Fixes in every driver (bugs still in Mesa main; every zip carries them, see SOURCE):

  • DirectX 12 no longer waits on the GPU every frame (kgsl-zero-timeout-poll.patch). A quick "is the GPU done yet?" check was sent to the kernel as "wait until it's done", so the CPU and GPU took turns with VKD3D-Proton. Now it answers at once. On an Adreno 750, a DirectX 12 demo went from 378 to 1422 fps on X11 and from 588 to 3449 fps on Wayland (report).
  • No crash when a frame waits on two kinds of sync at once (kgsl-syncobj-merge-ts-fd.patch). Cemu crashed on its first frame; proven fixed with Cemu, RPCS3 and Dolphin.

🧩 A8xx driver only: Max's WinNative series (MaxsTechReview, 0001-tu-Emulate-VK_EXT_mesh_shader-with-compute.patch … 0006-tu-kgsl-Cache-retired-A8XX-IB-storage.patch). The A6xx / A7xx drivers carry only the fixes above.

  • DirectX 12 Ultimate: mesh shaders + wave32 (0001, 0002). VK_EXT_mesh_shader is emulated with compute, so VKD3D-Proton can offer mesh shaders to games that need them (FINAL FANTASY VII REBIRTH, Alan Wake 2); render passes with mesh draws run in sysmem.
  • Four Adreno 8xx GPU hang fixes (0003-0006): cube-map directions, bindless descriptors, command-stream memory and its reuse (TU_KGSL_IB_CACHE=false turns off the last one).
Build details and checksums
  • Standard: Mesa main plus the fixes in every driver, no GPU-specific patches, no mesh shaders or wave32.
  • A8xx: whitebelyash's turnip/gen8 stack (a8xx_gen8.patch, 12 commits) + a8xx_shared_mem.py, a840v2.py.
  • A710 / A720 / A722: a710-720.py from Vauzi-17/710.
  • 8 Gen 2 One UI: Standard plus 8g2_oneui.py: enable_tp_ubwc_flag_hint on for the Adreno 740 (Mesa leaves it off to match the older system driver).
  • Wayland zips: the same commit and patches, built as Linux-style Vulkan drivers (KGSL, Wayland, bionic) with Bannerlator's zero-copy patch. CI checks each one before it is attached. They don't load as AdrenoTools drivers, and the X11 zips don't work as Wayland game drivers.
  • Linux zips: the same commit and patches, cross-built against glibc (KGSL, Wayland + X11 WSI) for Bannerlator's Arch Linux ARM runtime, plus the two KGSL fixes that runtime needs kgsl-drm-node.patch and kgsl-no-calibrated-timestamps.patch. They ship the ICD and its manifest only: the libraries are the runtime's own. CI checks each one.
File SHA-256
Turnip-v26.3.0-20261001-r4.zip bc4e1d067b49bd17ed5d705f62cc2c5add4dcfd9a789d0da43bb0acaf46c21a6
Turnip-v26.3.0-20261001-r4-Wayland.zip efd431221af29ad35e1d3dfd1f0542440d72ac03b03834c9a07a0ebecca12f6a
Turnip-v26.3.0-20261001-r4-Linux.zip 1dba4dd7b7b97d38f6040fa5ea9bd9df36837e7f9f55b18e92081032caad3308
Turnip-v26.3.0-20261001-r4-A8xx.zip fe38d6356bb0e533169e62c6d7236a5b2e9bf5fb7deff4ed554996d715943e21
Turnip-v26.3.0-20261001-r4-A8xx-Wayland.zip 76460d51de43f2daff1629a0bf9875f447275a73b57a70c5ac577ba9310f9b13
Turnip-v26.3.0-20261001-r4-A8xx-Linux.zip 896f1f12017e31c45def84c9309fdb3011f40e3b8a6a643efa400bf8ba8ee45b
Turnip-v26.3.0-20261001-r4-710-720-Test.zip 4c2af5612cd76c4a75ad4de88e2eb0a8fa3d461ef288fb543176edb33ea87a70
Turnip-v26.3.0-20261001-r4-710-720-Test-Wayland.zip 19a18220adbca29215744aeef736d5d17679ba69c789415ba7db5d9c16bab715
Turnip-v26.3.0-20261001-r4-710-720-Test-Linux.zip fe17c639a019d9d9dcd6c103f08eaf2c70c0b9374754ea716690c0d38c137cf1
Turnip-v26.3.0-20261001-r4-8G2-OneUI.zip 8f2022c1f790e2579965958d1ba4964d09c4274748115ef3a7624be620d9c130
Turnip-v26.3.0-20261001-r4-8G2-OneUI-Wayland.zip 2adf46ab298489af2ae006607ff38403eee287df1b177987e9da43c9cdc864c3
Turnip-v26.3.0-20261001-r4-8G2-OneUI-Linux.zip 1e26508c1b3e290aa898f3c5453e54930ffebaa17d7a4a6a6d9d4e3476b501e3

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