DKR-R v1.0.11 Release Build
This update is mainly about the memory issues and missing HUD elements that
people have been reporting. I've also worked on the graphics handoff and
water textures, and added support for Syeo's updated vehicle exports.
- Given the normal game heap the expansion RAM headroom it was missing,
with checks for failed allocations and clearer HUD diagnostics. - Kept queued graphics data protected while it waits for the renderer.
- Improved water animation texture handling and recovery after cache eviction.
Incomplete HD animations stay consistently vanilla until all frames exist. - Added support for the larger textures and new driver seating format in
updated .dkrkart exports, including Brute v2. Existing cars still work.
Your saves, mods and settings can stay. Please use the complete v1.0.11
package on every machine in an Online lobby.
If you still see a problem, send runtime.log and runtime-previous.log with
the track, mods and what happened just before it. These fixes improve the
known failure paths; they don't remove every possible mod or hardware limit.