github ThatGuyMcd/DKR-R Version1.0.10
DKR-R Version 1.0.10

3 hours ago

DKR-R v1.0.10 Release Build
Changes since v1.0.9

This one is mainly about getting Online into a much better state. Thanks to
everyone who helped test the recent playtests and sent logs over. I've kept
the current launcher design and brought the working playtest 4 fixes into
this release.

  • Fixed problems joining lobbies with mods enabled, including a startup
    hang that could stop players getting into the game.
  • Improved mod download queues, retries and reuse of files you already have.
    First-time joins with a lot of mods can still take a while.
  • Added clearer join progress, Retry Join and Copy Join Diagnostics.
  • Fixed races getting stuck at the start when spectators were in the lobby.
  • Fixed spectators getting a black screen and no audio during custom races.
  • Fixed matching downloaded mods conflicting with installed offline copies.
    You can leave the option to keep them for offline play turned on.
  • Kept the Track Select custom-music fix and the existing online fixes.
  • Tidied up Open Lobbies to give the lobby list more room, without changing
    the overall launcher design.
  • Updated the guides and prepared fresh signed auto-update files.

Windows x64, Linux x86_64, Linux ARM64 and Steam Deck are included. Android
releases are no longer supported. Mac and iOS are skipped for this release.

Use matching complete v1.0.10 builds for Online. There is no need to reset
your saves or reinstall your mods. Keep the whole package together when
updating, especially the assets and libexec folders on Windows.

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