Changes
- Changed to a different mod to claim/forceload chunks - use Ctrl+M to open the interface. @Xikaro
- Fixed a bug where sometimes, materials would fail to load and a lot of recipes would break. (#1028) @Pyritie
- Changes to entity loot tables, so now butchery knife gives more meat drops but nothing else. (#1035) @Pyritie
- Remove various overlapping recipe conflicts. @oosyrag
- Improved crafting of GregTech credits, if servers want to use them as currency. (#944) @Pyritie
- Fixed some missing behaviours with damascus steel tools from bastion chests. (#1010) @Pyritie
- Increased the frequency of some overworld structures. @Pyritie
- Decreased the frequency of caves/canyons so the world looks less 'scarred'. @Pyritie
- Added mixer recipe for Sugar Water. @Pyritie
- Shroomlights are no longer easily obtainable for permanent lighting pre-LV. @Pyritie
- Made pressure plates cheaper. @Pyritie
- Added chisel recipes for stone walls. @Pyritie
- Reduced electricity cost of electric greenhouse. @Pyritie
- Added vacuumizer recipe for dandelions and goldenrod to latex. @Pyritie
- Added circuit numbers for the different mixer salt water recipes. @Pyritie
- More quest tweaks and fixes.
## Projects
### Added
- Dynamic View[Forge]
- FTB Chunks (Forge)
### Removed
- Open Parties and Claims
### Updated
- diggerhelmet-1.20.1-1.0.0.18.jar -> diggerhelmet-1.20.1-1.0.0.19.jar
- Firmalife-1.20.1-2.1.18.jar -> Firmalife-1.20.1-2.1.19.jarWhat's Changed
- Fixes for MV Quest by @TomPlop in #1031
- Overlapping recipe fixes by @oosyrag in #1024
- Entity loot table changes by @Pyritie in #1035
- Add extra small gear anvil recipes by @SpicyNoodle5 in #1041
- Release: 0.9.8 by @Pyritie in #1042
Full Changelog: 0.9.7...0.9.8