github TekRantGaming/sms-pc-port v1.2.0
Super Mario Sunshine PC Port v1.2.0

latest releases: v2.1.0, v2.0.0, v1.4.0...
27 days ago

A native PC port of Super Mario Sunshine, built from the decompilation, with a launcher and PC enhancements.

New in this release: online co-op (first stage)

  • A new Online page in the launcher: one player chooses Host, the others choose Join and enter the host's address, and everyone presses Play.
  • Other players appear in your game when you are in the same level and episode, fully animated, with their cap, hands, FLUDD and nozzle, and a name tag over their head.
  • Up to 8 players. It works on a home network straight away. Over the internet, the host forwards UDP port 27016 (it can be changed) on their router.
  • Everyone needs this version. Each player plays their own game for now: levels, enemies and Shine Sprites are not shared yet. Shared progress is the next stage.
  • The launcher's sidebar now fits all of its pages on shorter screens.

Earlier: HD texture pack installer

  • Download and install on the Graphics page fetches the Super Mario Sunshine UHD Texture Pack (qashto, razius) from its own release, with progress, resume and Cancel. You can then switch it on or off, reinstall it or remove it.

These downloads contain no game data. You need your own disc image of Super Mario Sunshine, North America (GMSE01), revision 0 (ISO, GCM, NKit ISO or Dolphin CISO). The launcher's Install page copies it into place.

Downloads

  • Windows (64-bit): SMS-PC-Port-*-windows-x64.zip. Unzip anywhere and run sms.exe.
  • Linux (64-bit): SMS-PC-Port-*-linux-x86_64.AppImage. Make it executable (chmod +x) and run it. Settings, the installed disc image and mods live in ~/.local/share/sms-port.

Launcher

  • Install: browse for or drag in your disc image. It is checked (game, region, revision) and copied into the game folder, or used where it is.
  • Display: windowed, borderless or exclusive fullscreen (choose the resolution and refresh rate), monitor, vsync (off, on, adaptive), widescreen up to 32:9 or matched to your monitor, HUD position, aspect (keep, stretch, integer) and scaling filter.
  • Graphics: internal resolution 1x to 8x (it recommends one for your monitor), MSAA 2x/4x/8x, FXAA, anisotropic filtering up to 16x, sharpening, brightness and HD texture packs.
  • Camera: invert X and Y separately, a free camera that no longer swings back behind Mario (L recentres it), camera speed, and mouse look with sensitivity.
  • Gameplay, Audio and Controls: 30 or 60 fps, skip intro movies, mods, performance overlay, master volume and keyboard rebinding. Controllers work automatically.

In game

F11 or Alt+Enter toggles fullscreen. F10 releases the mouse when mouse look is on. ` shows the performance overlay. Esc quits.

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