github TekRantGaming/king-kong-recompiled v1.9.9

3 hours ago

Peter Jackson's King Kong PC Port v1.9.9

What's new

  • Stronger vibration if you want it (#35). Vibration strength on the Controls page now goes up to 200%. The game's own rumble is gentle: each machine gun, revolver or sniper rifle shot runs the controller's big motor at about half speed, and the shotgun at about three quarters. At 160% the other guns kick about as hard as the shotgun does at 100%, and the shotgun reaches the controller's full strength. 100% is still the default, as on the Xbox 360. Thanks to tedwards75 for the suggestion.

Full changelog

  • kk_vibration_strength takes 10 to 200; each motor's speed is capped at its maximum. The game's own values are now put back after each rumble call, so a vibration it sends again is never scaled twice.
  • rexruntime.dll and rexgpu-xenos.dll are the same as in v1.9.5 to v1.9.8.

How to update

If you have v1.4.0 or later, the launcher offers this update when it opens: click Update now. Otherwise download KingKong-v1.9.9-windows-x64.zip below and copy everything in it over your KingKong folder. Your settings stay as they are.

New install (Windows)

  1. Unzip KingKong-v1.9.9-windows-x64.zip anywhere and run king_kong.exe. The shader pack downloads by itself.
  2. Choose Select disc image and pick your own King Kong disc image (USA/Europe, title ID 555307D3, version 0.0.0.1).
  3. Press PLAY.

Linux and Steam Deck: the same download runs through Steam's Proton as an experimental Proton build (see the README for the steps). This is not native Linux support; a native Linux version is in development and will come in a future update.

No game files are included. See the README for details.

Requires Windows 10 or 11 (64-bit) and a DirectX 12 graphics card, or Linux with Steam and Proton (experimental). Native Linux version in development.

This port was made with AI (Claude Code). See the README for details.

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